Indie Game Development Pipeline Volume 2: Character Prototyping

In this volume of the Indie Game Development Pipeline, we'll begin prototyping the functionality of our game character using the powerful Unity game engine. Software required: Unity 4.3.
Course info
Rating
(15)
Level
Intermediate
Updated
Mar 16, 2014
Duration
1h 38m
Table of contents
Description
Course info
Rating
(15)
Level
Intermediate
Updated
Mar 16, 2014
Duration
1h 38m
Description

In this volume of the Indie Game Development Pipeline, we'll begin prototyping the functionality of our game character using the powerful Unity game engine. We'll begin by analyzing the character concept and set up the character game object based on our specific needs. Then we'll set up our level assets that will fit our needs based on the level sketches. Once we have our basic assets built, we'll dive into bringing our character to life through the power of scripting. We'll tackle how to make the character move, jump, double jump, and attack. After scripting the character movement, we'll look at how to create a unique health system and a classic camera setup. Software required: Unity 4.3.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hey, everyone, Josh here with Digital-Tutors. In this series of tutorials, we'll go through the process of prototyping the main functionality of a character you might see in a 2D side scroller. If you started the indie game development series with volume one, you've had the chance to work on your game concept art. In this volume, we'll begin prototyping the functionality of a game character using the powerful Unity game engine. We'll begin by analyzing the character concept and set up the character game object based on our specific needs, and then we'll set up our level assets that will fit our needs based on the level sketches. Now, once we have our basic assets built, we'll dive into bringing out character to life through the power of scripting. We'll tackle how to make the character move, jump, double jump, and attack. Now, once we've scripted the character movement, we'll look at how to create a unique help system and a classic camera setup. Once you've completed this volume, you can move on to volume three, where we'll go through the process of prototyping the game boss. Then you can continue on with the subsequent volumes on modeling, texturing, rigging, animation, and final game assembly. These tutorials are step-by-step using our particular concepts, but we really encourage you to have some fun and make it your own, so let's go ahead and jump in to making our concepts a reality.