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Indie Game Development Pipeline Volume 2: Character Prototyping

In this volume of the Indie Game Development Pipeline, we'll begin prototyping the functionality of our game character using the powerful Unity game engine. Software required: Unity 4.3.

Intermediate
1h 37m
(18)

Created by Joshua Kinney

Last Updated Feb 22, 2019

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  • Course

Indie Game Development Pipeline Volume 2: Character Prototyping

In this volume of the Indie Game Development Pipeline, we'll begin prototyping the functionality of our game character using the powerful Unity game engine. Software required: Unity 4.3.

Intermediate
1h 37m
(18)

Created by Joshua Kinney

Last Updated Feb 22, 2019

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What you'll learn

In this volume of the Indie Game Development Pipeline, we'll begin prototyping the functionality of our game character using the powerful Unity game engine. We'll begin by analyzing the character concept and set up the character game object based on our specific needs. Then we'll set up our level assets that will fit our needs based on the level sketches. Once we have our basic assets built, we'll dive into bringing our character to life through the power of scripting. We'll tackle how to make the character move, jump, double jump, and attack. After scripting the character movement, we'll look at how to create a unique health system and a classic camera setup. Software required: Unity 4.3.

Indie Game Development Pipeline Volume 2: Character Prototyping
Intermediate
1h 37m
(18)
Table of contents

About the author
Joshua Kinney - Pluralsight course - Indie Game Development Pipeline Volume 2: Character Prototyping
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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