Indie Game Development Pipeline Volume 3: Game Boss Prototyping

In this series of tutorials, we'll go through the process of prototyping the main functionality of a game boss you might see in a 2D side-scroller. Software required: Unity 4.3.
Course info
Level
Intermediate
Updated
Mar 17, 2014
Duration
1h 47m
Table of contents
Description
Course info
Level
Intermediate
Updated
Mar 17, 2014
Duration
1h 47m
Description

In this series of tutorials, we'll go through the process of prototyping the main functionality of a game boss you might see in a 2D side-scroller.If you started the Indie Game Development Pipeline with Volume 1, you've had the chance to work on your game concept art and even work on prototyping the player character. In this volume, we'll begin prototyping the functionality of our game boss using the powerful Unity game engine. We'll begin by discussing the design of our boss battle. This will help us stay on task and identify any holes in our logic. Once we have a solid understanding of our gameplay design, we'll begin to configure the assets for the game boss and the battle environment. After that, we'll begin scripting each phase of the boss battle. We'll begin with small tasks, but before long we'll have an entire system that will become more and more powerful. Once you've completed this volume, you can move on to Volume 4, where we'll go through the process of modeling and texturing the main character. Then you can continue on with the subsequent volumes on modeling and texturing the game boss, rigging, animation, and final game assembly. These tutorials move step-by-step and use our particular concepts, but we really encourage you to have some fun and make it your own. Software required: Unity 4.3.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Josh with Digital-Tutors. In this series of tutorials, we'll go through the process of prototyping the main functionality of a game boss you might see in a 2D side-scroller. If you started the Indie Game Development series with Volume 1, you've had the chance to work on your game concept art and even the prototyping phase of the player character. Now in this volume, we'll begin prototyping the functionality of our game boss using the powerful Unity game engine. We'll begin by discussing the gameplay design of our boss battle. This will help us to stay on task and also help us to identify any holes in our game logic. Now, once we've had a solid understanding of our intended design, we'll jump into setting up the game objects for the boss and the battle environment. Now, while we won't have any of the final assets, we can still create a large chunk of the functionality using basic prototyping assets. Now, once the assets are configured, we'll jump into scripting each phase of the boss battle. Now, while doing so, you'll get an inside look at the inner workings of how most boss battles are created and executed. Once you've completed this volume, you can move on to Volume 4, where you'll go through the modeling and texturing of the main character of our game. Then you can continue on with the subsequent volumes on modeling and texturing the game boss, rigging animation, and final game assembly. Now, these tutorials are step-by-step, using our particular concepts, but we really encourage you to have some fun and make it your own. So let's go ahead and get started and discover what makes a game boss tick.