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Indie Game Development Pipeline Volume 9: Final Gameplay and Publication

In this series of tutorials, we will take what we've accomplished from Volume 1 to Volume 8 and create the final version of our game. Software required: Unity 4.3.

Advanced
2h 47m
(11)

Created by Joshua Kinney

Last Updated Jul 31, 2021

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  • Course

Indie Game Development Pipeline Volume 9: Final Gameplay and Publication

In this series of tutorials, we will take what we've accomplished from Volume 1 to Volume 8 and create the final version of our game. Software required: Unity 4.3.

Advanced
2h 47m
(11)

Created by Joshua Kinney

Last Updated Jul 31, 2021

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What you'll learn

In this series of tutorials, we will take what we've accomplished from Volume 1 to Volume 8 and create the final version of our game. We'll start ours by setting up a multi-camera setup that will make our character feel truly immersed into the environment. Then we'll begin the work of adding the final details that will make our game feel polished. These details include particles, sound, manipulating materials, and fixing any holes in our logic found in the testing phase. Then, to wrap up this series we'll learn how to publish our game to our desired platform so anyone can play it. Software required: Unity 4.3.

Indie Game Development Pipeline Volume 9: Final Gameplay and Publication
Advanced
2h 47m
(11)
Table of contents

About the author
Joshua Kinney - Pluralsight course - Indie Game Development Pipeline Volume 9: Final Gameplay and Publication
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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