'Infiltrator' Production Pipeline Volume 2: Modeling

In this series of lessons, we're going to build the spider robot for our Infiltrator project. Software required: Maya 2011.
Course info
Level
Intermediate
Updated
Aug 4, 2010
Duration
5h 3m
Table of contents
Description
Course info
Level
Intermediate
Updated
Aug 4, 2010
Duration
5h 3m
Description

In this series of lessons, we're going to build the spider robot for our Infiltrator project. In this portion of the Infiltrator project we'll use the reference art created in the previous section to construct the character geometry. We'll take the design we've settled on and build it up in Maya using a variety of modeling tools. We'll start out by creating a large library of mechanical pieces that we can use to add detail and fill in open areas at our discretion. Then we'll build the large shell pieces and begin to put it together using our geometry library. We'll also talk about naming and grouping geometry appropriately and reusing geometry to save time. Once done, we'll have the geometry for our Infiltrator robot that we can then rig, animate, and integrate into our video. Software required: Maya 2011.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] just a digital tuners in this series of lessons, we're going to build the spider robot for our infiltrator project in this portion of the Infiltrator Project will use the reference art created in the previous section to construct the character geometry, and we'll take the design that we've set along and build it up in my using a variety of modelling tools. We'll start out by creating a large library of mechanical pieces that we can then use to add detail and fill in some of the open areas at our discretion. Then we'll build the large shell pieces and begin to put everything together using our geometry library. We'll also talk about naming and grouping geometry appropriately and then re using gentry to save time. Once we're done, we'll have the geometry for our infiltrator robot rig animate and integrate into our video. So with that, let's go ahead and get started.