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Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa

by Eduard Schulze-Battmann

In this tutorial, we will learn how to create particle effects from the beginning to final render. Software required: 3ds Max 2012, FumeFX 2.0, KRAKATOA 1.6, NUKE.

What you'll learn

In this tutorial, we will learn how to create particle effects from the beginning to final render. Throughout this tutorial, we are going to talk about FumeFX and PFlow from the basics to more advanced techniques. We'll also cover some rendering techniques in KRAKATOA, including the Magma Flow Editor. We'll see how to increment our particle count using the partitioning, and finally we'll look at how to composite the particles in NUKE. After completing this tutorial, we'll have a much better understanding of fluids and how to manage and render particles. Software required: 3ds Max 2012, FumeFX 2.0, KRAKATOA 1.6, NUKE.

About the author

Eduard Schulze-Battmann always had a passion for computers since he was young. He started out with a Commodore 64 and ended up with a 12 Core Workstation that he recently assembled. He's had experiences with a lot of different types of programs--for example, during high school, he learned some basics of ASP, MySQL, and he built his first website with Macromedia Dreamweaver just for fun. When he first saw a 3D model on 3ds Max running on DOS, he never thought that would become his job! After high... more

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