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Integrating Live Action and CG in NUKE and RenderMan for Maya

In this tutorial, we will learn how to incorporate CG elements into a live action plate using RenderMan for Maya and NUKE. Software required: Maya 2016, RenderMan 20 for Maya, NUKE 9.0.5.

Matt Skonicki - Pluralsight course - Integrating Live Action and CG in NUKE and RenderMan for Maya
by Matt Skonicki

What you'll learn

In this tutorial, we will learn how to incorporate CG elements into a live action plate using RenderMan for Maya and NUKE. We will cover importing our camera tracking into Maya from NUKE and explore all of many different materials and textures available in RenderMan to complete the scene. By the end of this course, you will have the knowledge to create your own CG scene from a live action shot. Software required: Maya 2016, RenderMan 20 for Maya, NUKE 9.0.5.

Table of contents

About the author

Matt Skonicki - Pluralsight course - Integrating Live Action and CG in NUKE and RenderMan for Maya
Matt Skonicki

Matt Skonicki started out as a Cinematics Artist at Netherrealm Studios working on game franchises including Blitz: The League, Ballers, and Mortal Kombat.

More Courses by Matt