Integrating Live Action and CG in NUKE and RenderMan for Maya

In this tutorial, we will learn how to incorporate CG elements into a live action plate using RenderMan for Maya and NUKE. Software required: Maya 2016, RenderMan 20 for Maya, NUKE 9.0.5.
Course info
Level
Advanced
Updated
Jan 13, 2016
Duration
2h 41m
Table of contents
Description
Course info
Level
Advanced
Updated
Jan 13, 2016
Duration
2h 41m
Description

In this tutorial, we will learn how to incorporate CG elements into a live action plate using RenderMan for Maya and NUKE. We will cover importing our camera tracking into Maya from NUKE and explore all of many different materials and textures available in RenderMan to complete the scene. By the end of this course, you will have the knowledge to create your own CG scene from a live action shot. Software required: Maya 2016, RenderMan 20 for Maya, NUKE 9.0.5.

About the author
About the author

Matt Skonicki started out as a Cinematics Artist at Netherrealm Studios working on game franchises including Blitz: The League, Ballers, and Mortal Kombat.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello there. My name's Matt Skonicki. I'm a VFX supervisor and compositor in the Chicagoland area. In this series of lessons, we'll be going all out into RenderMan. We'll start by tracking our plate shot in NUKE, then exporting the camera into Maya. Once in Maya, we'll build out our scene with a retro-futuristic video phone both. We'll build complex RenderMan layer shaders, explore and integrate the powerful holdout tools for shadow and reflection catching, as well as the multilayer render setup using RenderMan's advance render controls. We'll then take our render back into NUKE and, using a vast and organized composite network, composite our final shot. I'm excited to bring this powerhouse combination of NUKE and RenderMan pipeline workflow, so let's get started with the first lesson.