Creating Interface Effects in 3ds Max and After Effects

This course covers using Particles and Animation to create Special FX. Software required: 3ds Max 2011, Photoshop CS5, Illustrator CS5 and After Effects CS5.
Course info
Level
Advanced
Updated
Aug 2, 2011
Duration
2h 52m
Table of contents
Description
Course info
Level
Advanced
Updated
Aug 2, 2011
Duration
2h 52m
Description

This course covers using Particles and Animation to create Special FX. Using Particle Flow alongside some basic animation principals, we are going to put together a scene from concept to finish. Dabbling into the some special effects using pflow fundamentals, forces, and operator overview. Then, we will put together all the elements into a scene. Software required: 3ds Max 2011, Photoshop CS5, Illustrator CS5 and After Effects CS5.

About the author
About the author

Jacques Pena is currently a freelance CG artist and game developer.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi guys. My name is Jacques Pena. I am a digital artist in the gaming industry. I also deal with visual effects and concept artists. So what we're going to be dealing with today is we're going to be working in 3ds Max creating some visual effects. So we're going to be using particle flow, and we're going to be using some basic animations with 3ds Max. And basically, what we're going to do is we're going to design and then create basically a 3D scene. So you should be able to understand this tutorial. This should be pretty straightforward. If you have a understanding of how P flow works and how animation works with 3ds Max, this should be pretty easy. We're going to learning a few simple fundamentals of particles and forces. So if you're familiar with that stuff, it's definitely going to make this a lot more easier. And, you know, we'll deal with a lot of beginner stuff, and it also is going to end up being some intermediate stuff going in, but everything will be explained pretty fairly well. So, you know, if you are a beginner, you should be able to jump into this and understand what's going on and how things are done. So yeah, we're going to be doing a lot of P flow stuff. We're going to dealing with a lot of transformation animation using vertices and modifiers. So there will be some tricks and stuff that we'll be able to pull off which you can apply to just a lot of other things. So if you're ready, let's move on to our first section where we're going to go over the concept and show you exactly what we're going to be doing.