Interior UV and Texture Tips in Maya

In this series of tutorials, we will go over several tips that can help with your interior UV and texturing workflow. Software required: Maya 2014, Photoshop CS5.
Course info
Level
Beginner
Updated
Feb 3, 2014
Duration
1h 16m
Table of contents
Description
Course info
Level
Beginner
Updated
Feb 3, 2014
Duration
1h 16m
Description

In this series of tutorials, we will go over several tips that can help with your interior UV and texturing workflow. We'll start by looking at a basic texture creation workflow using a UV snapshot of our model as a base. We'll learn to adjust and distort textures using several methods in Photoshop to match an existing UV layout. We'll also learn to adjust our UV layout to match an existing texture or image when that is more appropriate. We'll also learn to project textures without the need for UVs and learn about tiling smaller texture sections to create a seamless look. We'll discuss tips like hiding seams, using procedural maps, and distorting UV shells to aid in texture alignment. We'll also learn to use Substance to quickly add complex textures, and we'll vary the colors of multiple objects quickly using ramps. We won't be texturing a complete project but rather look at a variety of smaller models as we go through several workflow tips that can aid you in your next texturing project. Software required: Maya 2014, Photoshop CS5.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Justin with Digital-Tutors, an Autodesk authorized publisher. In this series of tutorials, we'll go over several tips that can help with your interior UV and texturing workflow. We'll start by looking at a basic texture creation workflow using a UV snapshot of our model as a base. We'll learn to adjust to distort textures using several methods in Photoshop to match an existing UV layout. We'll also learn to adjust our UV layout to match an existing texture or image when that's more appropriate. We'll also learn to project textures without the need for UVs at all and learn about tiling smaller texture sections to create a seamless look. We'll discuss tips like hiding seams, using procedural maps, and distorting UV shells to aid in texture alignment. We'll also learn to use substance to quickly add complex textures and we'll vary the colors of multiple objects quickly using grants. We won't be texturing a complete project, but rather we'll look at a variety of smaller models as we go through several workflow tips that can aid you in your next texturing project. So let's go ahead and get started by talking about creating textures based on UVs.