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Interior UV and Texture Tips in Maya

In this series of tutorials, we will go over several tips that can help with your interior UV and texturing workflow. Software required: Maya 2014, Photoshop CS5.

Beginner
1h 15m
(8)

Created by Justin Marshall

Last Updated Jul 31, 2021

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  • Course

Interior UV and Texture Tips in Maya

In this series of tutorials, we will go over several tips that can help with your interior UV and texturing workflow. Software required: Maya 2014, Photoshop CS5.

Beginner
1h 15m
(8)

Created by Justin Marshall

Last Updated Jul 31, 2021

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What you'll learn

In this series of tutorials, we will go over several tips that can help with your interior UV and texturing workflow. We'll start by looking at a basic texture creation workflow using a UV snapshot of our model as a base. We'll learn to adjust and distort textures using several methods in Photoshop to match an existing UV layout. We'll also learn to adjust our UV layout to match an existing texture or image when that is more appropriate. We'll also learn to project textures without the need for UVs and learn about tiling smaller texture sections to create a seamless look. We'll discuss tips like hiding seams, using procedural maps, and distorting UV shells to aid in texture alignment. We'll also learn to use Substance to quickly add complex textures, and we'll vary the colors of multiple objects quickly using ramps. We won't be texturing a complete project but rather look at a variety of smaller models as we go through several workflow tips that can aid you in your next texturing project. Software required: Maya 2014, Photoshop CS5.

Interior UV and Texture Tips in Maya
Beginner
1h 15m
(8)
Table of contents

About the author
Justin Marshall - Pluralsight course - Interior UV and Texture Tips in Maya
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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