Throughout this Unity tutorial, we'll develop a workflow between Maya and Unity 3D. By doing so, we can create realistic environments with various applications across multiple platforms. Without understanding the requirements for a real-time environment, mistakes can easily be made that cost the viewer a great amount of time. Understanding the requirements of Unity 3D will improve your ability to convey each of your projects to the anticipated audience. By the end of this Unity training you'll have a solid understanding of both scanline and real-time rendering methods. This is a very powerful asset when working with Computer Graphics. Software required: Maya 2014, Unity 3D Pro.
Introduction and Project Overview Hi everybody. My name is Michael Calver. I'm a 3D designer and consultant at Red Bull Formula 1 Technology. My current and latest projects include augmented and virtual reality Unity Projects, in-house Formula One simulator tools, and a host of photo-realistic architectural visualization work, alongside real-time rendering solutions. Additionally, I lecture about all things in CG at Coventry University. Some of the key takeaways for watching this course include learning how to get the most of Unity, best practices when using Maya, a detailed look into Unity 3D, and best practices when dealing with a real-time environment. By the end of the training, you will have learned how to put a scene, in this case Maya, into Unity and build the scene into a useable real-time environment. I'm excited to work with Digital-Tutors and share this with each you. So let's get started with the first lesson.