In this 3ds Max 2013 tutorial, we'll cover a wide range of topics in order to get you quickly up to speed using 3ds Max 2013. We will start out by exploring the user interface and finding our way around 3ds Max. Then we will start to create our own custom model, a VTOL aircraft, using a number of powerful modeling tools. We will apply materials and textures and then take it through the process of rigging and animation. We will finish up by adding particle effects to the scene and rendering out a nice result. Once you are finished with this tutorial, you will have exposure to a wide range of disciplines in 3ds Max and be able to start working on your own projects and building on the knowledge you have gained. Software required: 3ds Max 2013.
Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Introduction and Project Overview Hi, I'm Josh with Digital Tutors, an Autodesk Authorized Publisher. I would like to welcome you to Introduction to 3DS Max, where we'll help you to get a very strong understanding of the core features in 3DS Max as we take you through every single step of creating this project you see here. Now, during this course, you'll learn from several of the talented instructors we have here at Digital Tutors. Now, I've had the privilege of teaching new users 3DS Max for about six years now. And I'm very proud that I get to teach, not only beginners, but professionals all over the world through Digital Tutors. I'm also very proud to say that you'll have access to literally thousands of videos to help you excel in 3DS Max once you finish this course. To start out, you and I will learn the foundational skills and vocabulary you will need to move around and begin using 3DS Max. From there, we'll move directly into modeling, where you'll learn exactly how this vehicle was put together. And we'll use this vehicle as the central focus of the duration of this project. Once the vehicle has been modeled out, we'll move into texturing where we'll learn how to apply materials and textures to give our vehicle some colors. From there, Delana will take you through the rigging and animation of this vehicle. Then, Kyle will finish up the course by showing you how to use particles and how to render our animation sequence. So, our goal for this training is not to weigh you down with a whole lot of technical information, but to help you form some good working habits when it comes to working with 3DS Max. One key recommendation that I would like to make is that you should try to watch several lessons at a time without even opening 3DS Max. Really try to watch how the instructors work, and take notes for yourself. Then, open up 3DS Max, and try to follow along. Remember to utilize the wonderful features that we offer on all of our videos, like notes, tags and playlists. You can take notes right on the video, and you can instantly jump to these notes that you've stored on the video and tags, as well, to help you along while working with your project. So, let's go ahead and get started working with 3DS Max in our next lesson, and we'll really start to have some fun.