This in-depth tutorial is designed to help you get a solid understanding of the core features found in 3ds Max, and help you to ease your transition into this very powerful program. So during the course of these lessons, you'll have a chance to learn about different aspects of 3ds Max from several of our instructors here at DT. Software required: 3ds Max 2015.
In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in 3ds Max. From there, we'll move into exploring some of the modeling features found in 3ds Max, and we'll begin building the mech that will be our central project for the remainder of this course. From there, we'll take you through the entire process of adding textures and materials to the mech, adding animated movement, animation controls, dynamics, and finally we'll learn how to add lights, shadows, and output our final animated sequence. Software required: 3ds Max 2015.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
Introduction and Project Overview Hi, I'm Kyle with Digital Tutors, an Autodesk authorized publisher. In this series of lessons, we'll help you develop a strong understanding of the core features found in 3ds Max. As we take you through every single step of modeling, texturing, animating, and rendering a short project. Also during this course, you'll get a chance to learn from several of the talented instructors at Digital Tutors. You'll get a chance to learn many of the major components of 3ds Max. Now, Digital Tutors is the world's largest resource for Autodesk training. We've had the honor and the privilege of teaching some of the top artists and studios from all around the world. Now for the next several hours, we're going to be giving you the most structured, insightful, and straightforward 3ds Max training you will be able to find anywhere. We'll start by discussing the foundational skills and vocabulary that'll be essential as you begin your 3ds Max education. From there, we'll move directly into modeling, where we'll begin building the robot that will basically act as the central project for the rest of this course. Now once that robot is built, we'll grow through the entire process of adding materials and textures to our model. Adding animated movement and animation controls, creating dynamic particle systems, and we'll finish up by learning how to work with lights, shadows, and other rendering controls, in order to output our final rendered sequence. So really, our goal with this introductory training is not to try to weigh you down with a whole lot of technical information. Really, we want to just help you build some really good habits, good work flows, when it comes to using 3ds Max. Now in this course, you'll have a chance to work through pretty much every major step in the 3D asset creation type light. And our hope is, that by the time you finish this series of tutorials, you'll have the knowledge and the confidence to begin working on more complex projects. So with that, I'm going to pass it over to Josh, who will start to get us familiar with 3ds Max interface.
Modeling in 3ds Max Now it's time to take a look into the modeling process in 3ds Max 2015. Now modeling is a very important part of creating our finished projects. Without any models, there would be nothing to animate, light, or render. Now, 3ds Max provides a number of tools that will make building models efficient and fun, and we'll explore many of them in a well-paced, easy to learn way. For our example, we'll be building this armored mech from start to finish. We'll learn about box modeling, extruding, and adding edges, and we'll even talk about smoothing geometry, and we'll go over some of the major tools and workflows for high poly modeling in 3ds Max. Now, if you're just beginning, this may look a little complicated, but we'll break it down into very manageable chunks that will enable you to build up the model step by step. And if you catch on really quickly and find this model too simple, have some fun and add some of your own pieces. Your model might not look exactly like mine at the end, and that's totally fine. The point is to really give you a look into the tools being used and showing you how to integrate them into your own workflow. So just relax, have some fun. And so with that, let's get started by looking at how we can use reference images in our modeling process.
Rigging in 3ds Max Hello, my name is Delano, and I'll be guiding you through the Rigging and Animation sections of this course. We'll begin by creating a control system for our model, while learning important rigging topics like constraints, inverse kinematics, skinning, custom parameters, just to name a few. Once our rig is finished, we'll jump right in and start bringing our asset to life with animation. So, let's say we begin.
Animation in 3ds Max After our control rig is finished we're ready for animation. In this part of our course you'll become familiar with essential animation tools in 3ds Max. We'll learn how to set keyframes. We'll learn about the Curve Editor, which is a powerful tool for polishing animation. We'll learn how to cycle an animation seamlessly. And how to animate objects along a path. We'll also have a look at a very helpful tool for tacking arcs. And in the end, we'll learn how to create real time previews to view animations at the correct frame rate. This section of the course will provide you with the understanding you need to bring your models to life. So let's get to it.
Dynamics in 3ds Max Hi, I'm Josh and I'm going to be taking you through some of the dynamic capabilities of 3ds Max for the next several lessons. 3ds Max has a number of really, really powerful built-in systems for particles and other dynamic effects, so we're going to be starting by exploring the process of adding particles into our scene and how we can start to control those. We'll look at how we can start to introduce collisions and other effects like gravity and how those can start to affect our particles. And then we'll finish up by talking about the process of shading and texturing our particles and how we can take these parts from just simple little squares of geometry and really start to make these look like smoke or fog or whatever you're trying to make for your project. So in the next lesson, we'll go ahead and we'll get started by learning how we can start to create and control our particles.
Lighting and Rendering in 3ds Max Hi, this is Kyle with Digital Tutors. And in this final section of our training, we're going to take a look at the lighting and rendering capabilities of 3ds Max. So we're going to get started by taking a look at just some of the various light types that are found inside of 3ds Max, as well as learning about some basic light controls, like shadow, intensity and color. From there we'll start to learn how we can begin controlling the overall rendered appearance of our objects using things like the Object Properties window, and then, from there, we'll really start to have some fun with the lighting and rendering tools, as we start to really bring our final robot animation to life by giving it realistic lighting, realistic illumination, and starting to optimize the overall look and rendering speed of our final scene. Once we've got all that in place, we'll be ready to set off our final rendered animation. So we've got a lot of really great things to talk about in this section. In our next lesson, we'll get started by talking about the basic light types found in 3ds Max.