This in-depth tutorial is designed to help you get a solid understanding of the core features found in 3ds Max, and help you to ease your transition into this very powerful program. So during the course of these lessons, you'll have a chance to learn about different aspects of 3ds Max from several of our instructors here at DT. Software required: 3ds Max 2015.
In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in 3ds Max. From there, we'll move into exploring some of the modeling features found in 3ds Max, and we'll begin building the mech that will be our central project for the remainder of this course. From there, we'll take you through the entire process of adding textures and materials to the mech, adding animated movement, animation controls, dynamics, and finally we'll learn how to add lights, shadows, and output our final animated sequence. Software required: 3ds Max 2015.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
Introduction and Project Overview Hi, I'm Kyle with Digital Tutors, an Autodesk authorized publisher. In this series of lessons, we'll help you develop a strong understanding of the core features found in 3ds Max. As we take you through every single step of modeling, texturing, animating, and rendering a short project. Also during this course, you'll get a chance to learn from several of the talented instructors at Digital Tutors. You'll get a chance to learn many of the major components of 3ds Max. Now, Digital Tutors is the world's largest resource for Autodesk training. We've had the honor and the privilege of teaching some of the top artists and studios from all around the world. Now for the next several hours, we're going to be giving you the most structured, insightful, and straightforward 3ds Max training you will be able to find anywhere. We'll start by discussing the foundational skills and vocabulary that'll be essential as you begin your 3ds Max education. From there, we'll move directly into modeling, where we'll begin building the robot that will basically act as the central project for the rest of this course. Now once that robot is built, we'll grow through the entire process of adding materials and textures to our model. Adding animated movement and animation controls, creating dynamic particle systems, and we'll finish up by learning how to work with lights, shadows, and other rendering controls, in order to output our final rendered sequence. So really, our goal with this introductory training is not to try to weigh you down with a whole lot of technical information. Really, we want to just help you build some really good habits, good work flows, when it comes to using 3ds Max. Now in this course, you'll have a chance to work through pretty much every major step in the 3D asset creation type light. And our hope is, that by the time you finish this series of tutorials, you'll have the knowledge and the confidence to begin working on more complex projects. So with that, I'm going to pass it over to Josh, who will start to get us familiar with 3ds Max interface.