Description
Course info
Level
Beginner
Updated
Jun 1, 2015
Duration
1h 54m
Description

This series of Houdini tutorials explores the many different techniques used in Houdini's OceanFX toolset. We'll get started by using the shelf tools, but almost instantly dive deeper into those networks; discussing the details of the nodes at the heart of the OceanFX toolkit, the Ocean Spectrum and the Ocean Evaluate. We'll learn how to set up a quick iterative rendering process for tweaking the look of ocean shaders, then see how to track an object with a fluid tank, which allows us to create large ocean scenes with minimal simulation time. We'll examine the whitewater simulator and see how to effectively integrate elements like spray, foam, and bubbles into our oceans. This series of lessons was developed for an artist with a solid understanding of basic 3d concepts, a familiarity with the Houdini User Interface, and a basic knowledge of Houdini fluids. If you're completely new to Houdini fluids, you can get up to speed quickly by FIRST watching the "Introduction to Fluid Simulations in Houdini" course. Simulating large oceans has always been a challenge for visual effects artist, but Houdini's OceanFX Toolkit makes the process fun and produces great results. Software required: Houdini 14.

About the author
About the author

John is the resident Houdini and dynamics author at Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm John Moncrief, and in this series of tutorials, we'll examine dynamic oceans in Houdini. This course will cover several ways to effectively use the Ocean Effects toolset, and we'll get started by using the shelf tools, but almost instantly dive deeper into those networks, discussing the details of the nodes at the heart of the Ocean Effects toolkit, the Ocean Spectrum and the Ocean Evaluate. We'll learn how to set up quick, iterative rendering processes for tweaking the look of our ocean shaders. We'll also see how to track an object with a fluid tank, which allows us to render huge ocean scenes with very minimal simulation time. We'll examine the White Water simulator and see how to effectively integrate elements like spray, foam, and bubbles into our oceans. Now this series of lessons was developed for an artist with a solid understanding of basic 3D concepts, a familiarity with the Houdini user interface, and a basic working knowledge of Houdini Fluids. Now if you're completely new to Fluids, you can get up to speed quickly by watching the Introduction to Fluid Simulations in Houdini course. Simulating large oceans has always been a challenge for visual effects artists, but Houdini Ocean Effects toolkit makes the process fun and produces great-looking results. So if you're ready, let's dive into the Ocean Effects tools.