Introduction to Dynamics in Houdini

Learn a flexible workflow to creating realistic dynamic simulations and particle effects with time-saving techniques and practical projects. Software required: Houdini 9.
Course info
Level
Beginner
Updated
Jan 16, 2008
Duration
3h 43m
Table of contents
Description
Course info
Level
Beginner
Updated
Jan 16, 2008
Duration
3h 43m
Description

Learn a flexible workflow to creating realistic dynamic simulations and particle effects with time-saving techniques and practical projects. Contains four hours of project-driven training for artists learning particle and dynamics tools in Houdini. Popular highlights include: Particle Simulation and Events; Particle Rendering; Rigid Body Dynamics; Paint-based Geometry Shatter; Rigid Body Fractures; Dynamics CHOPs; Particle-based Fluids; Fluid Emission and Interaction; Animated Sprites; Cloth Basics; Cloth Parameters; Fur and Guide Attributes; Wire Dynamics; Wire-driven Geometry; Groups and Partitions; Forces and Expressions. Software required: Houdini 9.

About the author
About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello there, and welcome to Introduction to Dynamics in Houdini presented by Digital Tutors, a Houdini training partner. My name is Sunder and I'll be guiding you through the different dynamics capabilities of Houdini during the next few hours, while teaching you also several methods for utilizing Houdini in your effects workflow. Houdini is highly regarded for its powerful dynamic system which is used throughout live-action movies, feature films, and also game cinematics. In order to take advantage of the powerful simulation tools in Houdini, a firm understanding of particle and dynamics operator networks is necessary. During the course we are going to learn how to create integral particle systems, rigid body simulations on whole objects and broken ones as well, and also rigid body impact data effects. We're going to learn about wire dynamics, creating wires that drive fur, and deforming geometry with dynamic wires. We're also going to learn about particle-based fluids, plot, constraints, and how to harness them in a variety of complicated scenarios. We have got a lot of projects to get started with, a ton of great information needs to be covered, so let's just jump right into our first lesson.