Learn an time-saving workflow to lighting and essential techniques for adding greater realism when rendering in Maya. Contains 3 hours of project-based training - ideal for new and beginning artists. Popular highlights include: Overview of Maya Light Types; Setting up Depth Map Shadows; Utilizing Raytrace Shadows; Light Decay Rates; Creating Custom Light Intensity Curves; Controlling Render Statistics for Geometry; Creating Volumetric Lighting Effects; Building Shaders to Simulate Visible Light Sources; Adding Environment Fog to Scenes; Simulating Realistic Camera Effects with Light Glows; Light Linking; Creating Gobos and Projectors; Practical Lighting Exercises and Scenarios. Maya 7 and up (Maya 2008 required for project files).
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.