Description
Course info
Level
Beginner
Updated
Sep 13, 2007
Duration
2h 59m
Description

Learn an time-saving workflow to lighting and essential techniques for adding greater realism when rendering in Maya. Contains 3 hours of project-based training - ideal for new and beginning artists. Popular highlights include: Overview of Maya Light Types; Setting up Depth Map Shadows; Utilizing Raytrace Shadows; Light Decay Rates; Creating Custom Light Intensity Curves; Controlling Render Statistics for Geometry; Creating Volumetric Lighting Effects; Building Shaders to Simulate Visible Light Sources; Adding Environment Fog to Scenes; Simulating Realistic Camera Effects with Light Glows; Light Linking; Creating Gobos and Projectors; Practical Lighting Exercises and Scenarios. Maya 7 and up (Maya 2008 required for project files).

About the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] hello and welcome to introduction toe lighting presented by digital tutors. My name's Kyle, and for the next few hours, I'll be your instructor, guiding you through some of the essential lighting tools available in Maya. Now understanding how Maya's various lighting tools work and behave is a very important skill for anyone who's getting started in this three D application. So in this training will explore in detail the different types of three D lights found in Maya, as well as practical situations of how each of these lights could be used in a three D environment. So once we talk about these different light types will explore some of the specialized attributes found in each one of these lights. We'll discuss depth map and ray trey shadows. We'll see how we can add depth and mood toe are scenes through the use of volumetric light rays as well as many other lighting tools and concepts. Now finally will take all of these different concepts and see how he could be used together to create lighting for a three D environment. So once you complete this training kit, you'll have a much stronger understanding of how to properly use and control Maya's lights, which will make it much easier to add realistic whiting to your own three D characters and environments. So the next lesson will go ahead and get started by taking a look at some of the distinctive characteristics found in each of Maya's three D lights.