Introduction to Lighting in Maya 2008
Learn a time-saving workflow to lighting and essential techniques for adding greater realism when rendering in Maya. Maya 7 and up (Maya 2008 required for project files).
What you'll learn
Learn an time-saving workflow to lighting and essential techniques for adding greater realism when rendering in Maya. Contains 3 hours of project-based training - ideal for new and beginning artists. Popular highlights include: Overview of Maya Light Types; Setting up Depth Map Shadows; Utilizing Raytrace Shadows; Light Decay Rates; Creating Custom Light Intensity Curves; Controlling Render Statistics for Geometry; Creating Volumetric Lighting Effects; Building Shaders to Simulate Visible Light Sources; Adding Environment Fog to Scenes; Simulating Realistic Camera Effects with Light Glows; Light Linking; Creating Gobos and Projectors; Practical Lighting Exercises and Scenarios. Maya 7 and up (Maya 2008 required for project files).
Table of contents
- Overview of Point, Spot, and Area Lights 5m
- Overview of Ambient, Directional, and Volume Lights 5m
- Controlling a Light's Color, Intensity, and Decay Rate 11m
- Exploring the Unique Lighting Properties of Ambient Lights 8m
- Understanding the Essential Attributes of the Spot Light 9m
- Using Barn Doors to Alter the Spot Light's Beam 6m
- Using Intensity Curves to Control Light Decay 8m
- Using Color Curves to Change Light Color Based on Distance 11m
- Understanding the Unique Properties of Volume Lights 8m
- Detailed Overview of Depth Map Shadows 13m
- Incorporating Raytraced Shadows into Your Scenes 9m
- Adjusting the Render Stats of Objects in Your Scene 8m
- Using Shaders to Mimic a Visible Light Source 7m
- Incorporating Light Glows for Realistic Camera Effects 11m
- Exploring the Use of Light Fog to Create Volumetric Lighting Effects 12m
- Using Light Linking and Shadow Linking 11m
- Using Gobos to Create Complex Shadow Patterns 10m
- Practical Lighting Exercise (Part 1) 11m
- Practical Lighting Exercise (Part 2) 17m