Discover over nine hours of project-based training to learn the fundamentals of modeling, texturing, rigging, animating, dynamics, lighting, and rendering in Maya. Taught by four Digital-Tutors instructors, each teaching their core areas of expertise to provide an essential guide to utilizing the powerful tools available in Maya. Ideal for new and beginning artists. Popular highlights include: Interface Overview, NURBS Modeling, Polygon Modeling, Subdivision Surfaces, Texturing, Procedural Textures, Hypershade, UV Layout, Building Control Rigs, Custom Attributes, Writing Expressions, Setting Key Frames, Path Animation, Dynamics, Particle Shader, Lighting, Image Planes, Light Linking, Environments, Displacement Maps, Rendering. Software required: Maya 2009 and up.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Introduction and Project Overview Hi and welcome to Introduction to Maya 2009 presented by Digital Tutors, an Autodesk Authorized Publisher. My name is Papa Georgio, had I've had the honor of teaching the CG industry for over a decade. The team here at Digital Tutors has had the privilege to teach millions of artists and professionals from a really wide range of companies like Pixar, all the way to EA, as well as faculty and students from top art schools across the globe. I was also excited to have won the Maya Masters Award for the work we've done in teaching Maya to new and transitioning artists. Now, we are excited to teach you the powerful tools available in Maya, and provide you with an overview of the entire production pipeline using a practical, project-based approach to learning one of the most popular software applications in the industry. Now, for this training, we're going to be utilizing four Digital Tutors instructors, so that we can each teach you our core areas of expertise, and that way, you get the most value and achieve the highest level of success really no matter what part of the production pipeline you're interested in. You'll start learning with myself. We're going to go through the interface, the tools, kind of get your feet wet with how Maya works. We'll then transition over to Justin, who is our lead modeling instructor. He's going to teach you how to model using NURBS, polygons, subdivision surfaces, as well as several different techniques, to adding materials, colors, and textures to your model. After that, I'm going to pick you back up, and we're going to go step-by-step through the process of rigging and animating, so that you can build animator-friendly rigs, as well as appealing animations. Then, Sunder, our Director of R&D, will provide you with an in-depth guide to creating dynamic simulations in Maya, fast and efficiently. And that's really the key is how to do it very quickly and how to do it efficiently. Then, to wrap things up, Kyle, our Director of Curriculum, is going to teach you how to lie and render your model so you can create really visually appealing and a very realistic scene inside of Maya. I think you're going to really get a chance to see how the polish gets put on your scenes. So, as you can tell, we're going to cover a ton of information. And what some schools would normally take a semester or two of teaching, we're going to try to teach that to you in a matter of hours. So, by the time you've completed this course, you're going to have learned the essentials to modeling, texturing, rigging, animating, lighting, rendering, and dynamics all in side of Maya. And you're going to be more productive using Maya. So, this is going to allow you to achieve higher creativity, higher quality of work, and really let you concentrate on that vision of what you're trying to have Maya do. So, with that, let's get started with the Maya interface and some of the key tools.