Introduction to Maya 2014

This in-depth Introduction to Maya 2014 tutorial is designed to help you get a solid understanding of the core features found in Maya and help you to ease your transition into this very powerful program. Software required: Maya 2014.
Course info
Level
Beginner
Updated
May 13, 2013
Duration
11h 31m
Table of contents
Introduction and Project Overview
Introduction to Interface
Modeling in Maya
Materials and Texturing in Maya
Rigging in Maya
Animation in Maya
Dynamics in Maya
Lighting and Rendering in Maya
Description
Course info
Level
Beginner
Updated
May 13, 2013
Duration
11h 31m
Description

This in-depth Introduction to Maya 2014 tutorial is designed to help you get a solid understanding of the core features found in Maya and help you to ease your transition into this very powerful program. Over the course of these lessons, you'll have a chance to learn about different aspects of Maya from several of our tutors here at Digital-Tutors. Digital-Tutors is the world's largest resource for Autodesk training, and for over 10 years, we've had the honor and the privilege of teaching some of the top artists and studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded, and easiest-to-follow Maya training to help you get up and running with Maya 2014. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, we'll move into exploring some of the modeling features found in Maya, and we'll begin building the aircraft that will be our central project for the remainder of this course. Then, we'll go deeper into Maya and take you through the entire process of adding textures and materials to the vehicle, basic rigging, adding animated movement and animation controls, adding dynamics, and finally we'll learn how to add lights, shadows, and output our final animated sequence. Software required: Maya 2014.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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