Introduction to Maya: 2nd Edition

Learning Maya is now easier than ever. Software required: Maya 7 or higher.
Course info
Level
Beginner
Updated
Oct 4, 2005
Duration
9h 15m
Table of contents
Introduction and Project Overview
Introduction to Maya: 2nd Edition
Working with Camera and Navigation 7m Using Various Views and Panels 8m Exploring User Interface Elements 13m Viewing and Shading Geometry 7m Qwerty Shortcuts 10m Channel Box and Display Layer Editor 9m Modifying Tool Settings 3m Using the Attribute Editor 10m Using the Outliner and Hypergraph 5m Grouping vs. Parenting 5m Using Maya's Hotbox 9m Using Selection Masks 3m Creating and Modifying a Shelf 8m Learning MEL Scripting 7m Building Custom Marking Menus 11m Understanding Different Surface Types 4m Surface Components 10m Setting up the Image Planes 8m Building the Main Engine 12m Using the Duplicate Command to Build the Fan Blades 11m Working with Lattices 5m Shaping Surfaces Using Components 13m Display Layers and Sculpting 7m Modeling Using Edge Extrude 10m Merging Vertices and Extruding Faces and Converting to Subdivisional Surfaces 15m Creasing Subdivision Surfaces 11m Extruding Along a Curve 10m Adding Localized Detail on a Subdivision Surface 7m Shaping the Gas Tank with NURBS 8m Sculpting the Fender with the Surface Sculpt Tool 15m Building the Seats Using Primitives and Deformers 10m Creating Handle Bars with Curves 8m Lofting and Revolving 9m Merging Subdivision Surfaces and Intersecting Surfaces 15m Hypershade Overview 5m Applying Shaders and Exploring the Render View 9m Creating Shader Networks 14m Shading the Jet Bike 6m Using the Ramp Node 10m Using the PSD Node and Tweaking Textures in Photoshop 20m Working with UVs 11m Creating a Car Paint Shader 9m Overview of Maya's Lights 9m Overview of Maya's Shadows 11m Light Linking in Maya 5m Controlling Tessellation Settings 6m Using the Connection Editor 6m Creating Displaced Geometry 8m Organizing the Scene 10m Creating Clusters for the Exhaust 6m Set Driven Key Relationships 5m Using Set-driven Keys for Secondary Animation 7m Working with the Graph Editor 7m Cycling the Animation 6m Creating and Binding Joints 8m Path Animation Techniques 7m Cameras and Camera Settings 7m Using Paint Effects and Interacting Geometry 5m Adding Custom Attributes 4m Tweaking the Animation 7m Creating Smoke Using Particles 14m Sculpting the Environment and Tweaking the Lights 7m Creating a Sky and Doing a Batch Render 14m Setting up the Render Layers 5m
Description
Course info
Level
Beginner
Updated
Oct 4, 2005
Duration
9h 15m
Description

Learning Maya is now easier than ever. Contains over 9 hours of project-based training. Perfect for beginner to intermediate users. Popular Highlights Include: Polygon Modeling; NURBS Modeling; Texturing; Lighting; Animation / Rigging; Rendering; UV Layout; Hypershade; Particle Simulations; Environments; Interface Overview. Software required: Maya 7 or higher.

About the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello and welcome to the digital tutors. Maya Basics training kit. My name is Papa Giorgio, and I'm one of the lead instructors here. A digital tutors for the Maya category. Quick note about digital tutors. We've been around for many years. Everybody on staff who develops the training material has had years and years and years of classroom experience, as well as a background in how to teach as faras degrees and education. One of the things that makes digital tutors unique as thehe bility that we have of creating customized training material for on site situations. We've go to many companies, many schools, and have created many separate training programs for individuals as well as groups. What I'd like to do now is show you the final project that we're gonna create. Okay? And so by the end of this training kit, we're gonna end up with this jet bike that's gonna come zoom along here, dropping some particles, and you can see we've got lots of detail. All of these pieces we're gonna show you how to model may just pull this up here, give you an idea of what we're gonna end up with and have animated. So a lot of really cool techniques that we're gonna cover texture in techniques, modeling techniques, animation techniques by any means. This is not a masterclass in Maya. This is really a good overview of all the different tools available to you how you use those tools, how you work around those tools. Hopefully, with this basic knowledge, you'll be able Thio, take Maya as a tool of your extension of your art skills and provide you with a large variety of information that will help you create your final projects. As a note, I'm gonna be mentioning different training kids that we have available that go much deeper into a specific topic. This entire training kit is going to cover so many topics that we can't drill down very deep into any one particular topic. And so we have individual training kits for specifically modeling. You know, hard surfaces or or animating or texture ing or UV lay out all those air kind of broken down onto our web site. Now what we want to first d'oh gonna create a new file here is we're gonna go to file project and we're going to set our project now what you want to set it to is go to my basics here, this Maya basics kit. Okay. Or you can copy all of these files. This is the folders and your source images in your CD. Can your Maya data folder. You're gonna take all of those, copy them into a directory onto your hard drive and then set the project to that hard drive. I find the path. If it's see, you know, my data set that to there and hit. OK, by doing that, you're going to tell the system whenever you open a file to look in the scenes directory and then all of the files that we're gonna be using our here. Okay. So, for example, in modeling, I have 17 files for you. Okay? In essentials. There's a handful of files. Now, when we get working into the projects, I have saved the file at the end of the project. So if you're working on lesson four, you would want to open lesson three as the file to get started with. Okay, so just a little note about that. Also, my way of recommending to you a good training outline with any of our training kits is to first sit back and watch the entire disc. Just sit back and watch it, then go back and work along with us, step by step. The reason for that is I want you to learn just an overall how you use Maya and what Maya is used for, what the process is going to be, not just step by step by step. Our goal is to create an expert. Many of our training products are not made for experts. We always take the stance that we want to create experts. So taking on Maya is a great, great challenge, and I think you'll be able to learn a great deal from this training kit as well as all of the other training kits and free material on our website. Good luck and let's get started.