Course
Skills Expanded
Introduction to mental ray in XSI
Learn the fundamentals of mental ray and begin adding visual richness to your work with 3 hours of project-driven training. Ideal for beginner to intermediate users. Software required: XSI 5 Foundation.
What you'll learn
Popular highlights include: Global Illumination; Final Gathering; Photon Emission; Render Speed Optimization; HDR Lighting; Caustics; Subsurface Scattering; Realistic Skin Effects; Cartoon-style Rendering; Depth of Field; Render Map; Lighting and Shading Nodes; Render Tree. Software required: XSI 5 Foundation.
Table of contents
Introduction and Project Overview
2mins
Introduction to Mental Ray in Xsi
144mins
- Overview of Global Illumination 11m
- Overview of Final Gather 13m
- Storing and Re-using Final Gather Data 7m
- Combining Global Illumination and Final Gather 6m
- Setting up Image-based Lighting 12m
- Using Caustics to Simulate Refractive Light Patterns 16m
- Using Environment Shaders 6m
- Using the Ambient Occlusion Node 10m
- Baking Texture Maps Using the Render Map Feature 9m
- Using Render Maps with Final Gather 10m
- Using the Subsurface Scattering Node 7m
- Creating Cartoon Shading with the Toon Material 14m
- Using Depth of Field to Add Realism 7m
- Using the Shader Wizard 8m
- Coding Your Own Shaders 9m