Introduction to Modeling in Maya 8.5

Easily learn several modeling techniques and a customizable workflow to modeling in Maya with over five hours of project-based training. Software required: Maya 8.5 and up.
Course info
Level
Beginner
Updated
Feb 2, 2007
Duration
5h 17m
Table of contents
Introduction and Project Overview
Introduction to Modeling in Maya 8.5
Description
Course info
Level
Beginner
Updated
Feb 2, 2007
Duration
5h 17m
Description

Easily learn several modeling techniques and a customizable workflow to modeling in Maya with over five hours of project-based training. Great for new and beginning artists. Popular highlights include: Overview of Modeling Tools in Maya; Introduction to Various Types of Geometry; Surface Conversions; Proxy Modeling; Combining Geometry; Mirroring Geometry; Incorporating Animation to Modeling Workflow; Using a Polygon-to-Subdivision Workflow; Principles of Creating Clean Geometry; Adding Edge Resolution; Working with NURBS Curves, Surfaces, and Trims; Naming and Organizing Assets; Shader Creation and Assignment; Combining and Separating Multiple NURBS Surfaces; Manipulating NURBS Seams with Stitch; Lofting to Create Geometry using Multiple NURBS Curves; Creating Geometry along Paths with NURBS Extrude; Manipulating NURBS Parameterization; Generating Symmetrical Geometry; Extruding to Add Resolution in Specific Areas; Adding and Re-routing Edges with Split Polygon Tool; Interactively Adding Edges around Objects; Building High-res geometry with Low-res Cages; Creasing to Change Hardness of Sub-D Edges; Reshaping High-res Geometry with Lattice Deformers; Creating Interlocking Chain Links with Animated Snapshot. Software required: Maya 8.5 and up.

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