Introduction to Mudbox 1.0.5

Easily learn Mudbox and an array of time-saving modeling and sculpting techniques that are being used for film and games. Software required: Mudbox 1.0.5.
Course info
Level
Beginner
Updated
Apr 2, 2007
Duration
3h 46m
Table of contents
Introduction and Project Overview
Introduction to Mudbox 1.0.5
Preparing the Creature for Mudbox Using Maya 4m Moving Around Mudbox 6m Understanding the UI of Mudbox 6m Working with Common Brush Attributes and Shortcut Keys Associated with the Brush Tools 7m Overview of Sculpting Brushes 12m Brush Attributes: Falloff, Mirroring, and Directional Settings 9m Loading and Using Stencils; Creating Randomization with Brush Stroke Settings 13m Selecting Surfaces; Faces and Selection Sets Using the Faces Tool 5m Using UV Shells in Maya to Create Selection Sets in Mudbox 3m Freezing and Locking Surfaces to Keep from Accidentally Editing Them 4m Using Curves to Handle Repetitive Tasks 7m Using Maps to Create Highly Detailed Surfaces; Using Stencils 6m Creating; Editing and Moving Lights 3m Creating and Customizing Materials 8m Subdividing and Optimizing the Scene 12m Editing; Masking and Grouping Layers Using the Powerful Layer Manager 11m Working with Symmetry 7m Using the Baker to Create Normal Maps and Displaying Them in Real-time in Maya 8m Creating Displacement Maps and Using Mesh Displace 10m Overview of the Image Viewer UI 6m Snail Project (Part 1): Sculpting the Snail 8m Snail Project (Part 2): Adding Fine Detail 13m Snail Project (Part 3): Establishing the Shape of the Body 7m Snail Project (Part 4): Creating Fleshy Areas 8m Snail Project (Part 5): Creating the Skin Folds 13m Snail Project (Part 6): Fine Detail of the Body 17m Bonus Lesson: Preventing Overlap and Creating Surfaces 3m Bonus Lesson: Exploring Preference Settings 3m Bonus Lesson: Using Maps Generated in Mudbox to Render Surfaces in Maya 4m Bonus Lesson: Creating and Editing Hotkeys for Common Tools 3m
Description
Course info
Level
Beginner
Updated
Apr 2, 2007
Duration
3h 46m
Description

Easily learn Mudbox and an array of time-saving modeling and sculpting techniques that are being used for film and games. Contains over 3.5 hours of project-based training. Great for new and beginning artists. Popular highlights include: Digital Sculpting Techniques; Asymmetrical Modeling; Texture Baking; Generating Normal Maps; Generating Displacement Maps; Working with 3D Layers; Maya and Mudbox Workflow; Maya Surface Preparation; Utilizing Local Subdivision Features; Multi-resolution Editing; Using Stamps and Stencils; Painting Masks; Layer Management; Scene Optimization; Rendering in mental ray; Real-time Normal Map Preview; Sculpting Brushes Overview; Interface and Tools Overview. Software required: Mudbox 1.0.5.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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