Introduction to Mudbox 2009

Learn a production-focused workflow for digital sculpting and texture painting in Mudbox 2009 and time-saving techniques that are currently being used in the film, games, and design industries. Software required: Mudbox 2009 and up.
Course info
Level
Beginner
Updated
Dec 17, 2008
Duration
6h 58m
Table of contents
Introduction and Project Overview
Introduction to Mudbox 2009
Exploring the User Interface 11m Using Trays and Properties 7m Navigating the 3D View 6m Using Mudbox Starting Points 5m Importing Custom Geometry 9m Working with Subdivision Levels 5m Selecting and Moving Geometry 8m Freezing and Locking Geometry 6m Exploring Sculpting Properties 14m Looking at the Sculpting Tools 8m Shaping Geometry Using the Grab Tool 14m Creating a UV Layout and Adding Resolution 13m Blocking in Shapes Using the Sculpt Tool 8m Blocking in the Body 11m Adding Eyes to the Model 5m Adding Rough Detail to the Head 11m Shaping and Sculpting the Ears 6m Using the Freeze Tool to Create Overlap on the Mouth 8m Adding Finer Details to the Head 13m Refining the Face 10m Using Stamps to Add Skin Detail 10m Using Stencils to Sculpt 9m Adding Clothing Using Sculpt Layers and Masks 12m Using Curves to Add Shape to the Pelvis 8m Using Sculpt Layers to Add Mechanical Detail 10m Adding Panels to the Legs 7m Using Custom Stamps to Sculpt Panels 6m Finishing the Legs and Feet 8m Using Layers to Sculpt the Gun 13m Working with Materials 10m Adding Lights to the Scene 9m Using Image Based Lights 6m Working with Cameras 6m Adding a Texture to the Head 6m Using Stamps and Stencils to Detail the Head 12m Painting the Eye Textures 8m Using Projection Painting on the Clothing 10m Finishing the Body Texture and Adding a Specular Map 9m Using Custom Stamps to Texture the Metal Pieces 8m Using Projection Painting to Add Mechanical Detail 11m Adding Wear and Tear to the Pelvis 11m Detailing the Legs Using Projection Painting 7m Adding Wear and Tear to the Legs 8m Adding Detail to the Gun 11m Using Viewport Filters 4m Viewing and Updating Textures in Photoshop 4m Exporting Geometry and Maps from Mudbox 8m Bonus: Assembling Geometry and Maps in Maya 8m
Description
Course info
Level
Beginner
Updated
Dec 17, 2008
Duration
6h 58m
Description

Learn a production-focused workflow for digital sculpting and texture painting in Mudbox 2009 and time-saving techniques that are currently being used in the film, games, and design industries. Contains seven hours of project-based training. Great for beginning artists. Popular highlights include: Digital Sculpting Workflow; Texture Painting Workflow; Navigating Image Browser; Texture Painting in Layers; Custom Stamps and Stencils; Sculpt Layers; Customizing Brush Settings; On-target Sculpting; On-Target Painting; Sculpt Brush; Steady Stroke for Straight Lines; Constraining Strokes to Curves; Painting Layer Masks; Changing Brush Falloffs; Customizing Lighting; Depth of Field; Ambient Occlusion; Image-based Lighting; Subdividing Meshes; Adding and Editing Materials; Viewing Mesh UVs; Meshes with Multiple UV Tiles; Importing Geometry; Exporting Maps; Interface and Work Area Overview. Software required: Mudbox 2009 and up.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, and welcome to Introduction to Mudbox 2009. Presented by Digital Tutors and Autodesk authorized publisher. My name is Justin, and I'll be your instructor as we explore the capabilities of this powerful sculpting and painting package. High resolution sculpting has become a stable in 3-D pipelines around the world. The ability to quickly shape a model, and then add fine details is extremely appealing to a number of artists. Add in layered 3D texture painting functionality and a number of on-target presentation filters. And Mudbox 2009 becomes an extremely compelling solution. And we had an opportunity to collaborate with Autodesk on this training. And specifically Dave Cardwell, one of the developers of Mudbox. To ensure that we not only covered all the essential functions in Mudbox. From sculpting and painting tools, to lights and cameras and newport filters. But also provide you with some tips and tricks to help you save time and better understand the workflow. We'll look at many of the individual tools you can use in Mudbox, and what properties you may need to change to get specific results. In addition, we'll go through a sculpting and painting workflow using an appealing character that will allow us to build some hard surface pieces to complement our organic sculpting. In the end, you'll have everything you need to start completing your own Mudbox models.