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Introduction to Mudbox 2009

Learn a production-focused workflow for digital sculpting and texture painting in Mudbox 2009 and time-saving techniques that are currently being used in the film, games, and design industries. Software required: Mudbox 2009 and up.

Beginner
6h 58m
(0)

Created by Justin Marshall

Last Updated Mar 19, 2019

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  • Course

Introduction to Mudbox 2009

Learn a production-focused workflow for digital sculpting and texture painting in Mudbox 2009 and time-saving techniques that are currently being used in the film, games, and design industries. Software required: Mudbox 2009 and up.

Beginner
6h 58m
(0)

Created by Justin Marshall

Last Updated Mar 19, 2019

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What you'll learn

Learn a production-focused workflow for digital sculpting and texture painting in Mudbox 2009 and time-saving techniques that are currently being used in the film, games, and design industries. Contains seven hours of project-based training. Great for beginning artists. Popular highlights include: Digital Sculpting Workflow; Texture Painting Workflow; Navigating Image Browser; Texture Painting in Layers; Custom Stamps and Stencils; Sculpt Layers; Customizing Brush Settings; On-target Sculpting; On-Target Painting; Sculpt Brush; Steady Stroke for Straight Lines; Constraining Strokes to Curves; Painting Layer Masks; Changing Brush Falloffs; Customizing Lighting; Depth of Field; Ambient Occlusion; Image-based Lighting; Subdividing Meshes; Adding and Editing Materials; Viewing Mesh UVs; Meshes with Multiple UV Tiles; Importing Geometry; Exporting Maps; Interface and Work Area Overview. Software required: Mudbox 2009 and up.

Introduction to Mudbox 2009
Beginner
6h 58m
(0)
Table of contents

About the author
Justin Marshall - Pluralsight course - Introduction to Mudbox 2009
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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