Learn a production-focused workflow for digital sculpting and texture painting in Mudbox 2009 and time-saving techniques that are currently being used in the film, games, and design industries. Software required: Mudbox 2009 and up.
Learn a production-focused workflow for digital sculpting and texture painting in Mudbox 2009 and time-saving techniques that are currently being used in the film, games, and design industries. Contains seven hours of project-based training. Great for beginning artists. Popular highlights include: Digital Sculpting Workflow; Texture Painting Workflow; Navigating Image Browser; Texture Painting in Layers; Custom Stamps and Stencils; Sculpt Layers; Customizing Brush Settings; On-target Sculpting; On-Target Painting; Sculpt Brush; Steady Stroke for Straight Lines; Constraining Strokes to Curves; Painting Layer Masks; Changing Brush Falloffs; Customizing Lighting; Depth of Field; Ambient Occlusion; Image-based Lighting; Subdividing Meshes; Adding and Editing Materials; Viewing Mesh UVs; Meshes with Multiple UV Tiles; Importing Geometry; Exporting Maps; Interface and Work Area Overview. Software required: Mudbox 2009 and up.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview Hi, and welcome to Introduction to Mudbox 2009. Presented by Digital Tutors and Autodesk authorized publisher. My name is Justin, and I'll be your instructor as we explore the capabilities of this powerful sculpting and painting package. High resolution sculpting has become a stable in 3-D pipelines around the world. The ability to quickly shape a model, and then add fine details is extremely appealing to a number of artists. Add in layered 3D texture painting functionality and a number of on-target presentation filters. And Mudbox 2009 becomes an extremely compelling solution. And we had an opportunity to collaborate with Autodesk on this training. And specifically Dave Cardwell, one of the developers of Mudbox. To ensure that we not only covered all the essential functions in Mudbox. From sculpting and painting tools, to lights and cameras and newport filters. But also provide you with some tips and tricks to help you save time and better understand the workflow. We'll look at many of the individual tools you can use in Mudbox, and what properties you may need to change to get specific results. In addition, we'll go through a sculpting and painting workflow using an appealing character that will allow us to build some hard surface pieces to complement our organic sculpting. In the end, you'll have everything you need to start completing your own Mudbox models.