Introduction to RenderMan 1.0 for Maya 7

Learn to create cinematic-quality imagery and give your work a distinctive visual edge with 3 hours of project-driven training. Perfect for beginner to intermediate users. Sofware required: Maya 7, RenderMan for Maya 1.0 or higher.
Course info
Level
Beginner
Updated
Feb 16, 2006
Duration
3h 4m
Table of contents
Description
Course info
Level
Beginner
Updated
Feb 16, 2006
Duration
3h 4m
Description

Popular highlights include: Displacements; ZBrush Displacements; Normal Maps; Camera Motion Blur Settings; Depth of Field Effects; Controlling Reflections with Sets; Global Illumination; Color Bleeding; Image Based Lighting; Sub-Surface Scattering; Pixar's Deep Shadow; Deep Shadows with Maya Fur; Passes and Outputs; Maya Paint Effects and Post Processes; Custom Shaders; RenderMan Overview. Sofware required: Maya 7, RenderMan for Maya 1.0 or higher.

About the author
About the author

Digital-Tutors author.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello and welcome to the render Man for Maya digital tutors training kit. We're gonna cover lots of different techniques and topics in this training kit and give you a good understanding of how to use render man for Maya Some of the topics that we're gonna look at our things like ze brush displacement and normal map integration. So you can see here, Um, how we have things like that set up, we're gonna look at quality settings howto do how to set up all your shots for final render. We're gonna create different types of motion blur effects, including motion blur and camera motion blur effects, you see will have all kinds of really neat lessons in this kid. We'll also be looking at different types of ray trace situations where you have different, uh, refraction on clear objects. As you can see there, we're also gonna look at strategies on how to create subsurface scattering effects using pretty much built in subsurface scattering system directly inside of render man for Maya, we'll also be talking about particles deep shadows system for there's so many things that we're gonna cover. And then in the end, we're gonna wrap up with our own custom Shader that we're going to write from scratch. Wanna walk through all the elements and what they mean and put all that together. So there's a lot to cover in this kit. There's a lot of people who help make this kid a reality, including Sunder Ira, our resident render man expert, and Kyle Green for all the geometry and textures as well as Delano for the animation. So want to give a quick thank you to them again. My name is Papa Giorgio. Welcome to the Render Man for Maya Basics training kit.