Give your work a visual edge. Learn production tested techniques and begin creating cinematic-quality imagery using Pixar's award-winning technology. Contains nearly 6 hours of project-based training. Perfect for new and intermediate artists. Popular highlights include: Rendering Displacements; Lights and Shadows; Reflections and Refractions; Motion Samples; Bokeh; Caustics; Point Cloud Based Occlusion; Depth of Field Effects; Global Illumination; Color Bleeding; Creative Uses for CSG; Rendering Fur; Sigma Hiding; Curve Rendering; Image Based Lighting; Sub-Surface Scattering; RenderMan Texture Baking; Custom Passes; Custom Shaders. Software required: RenderMan for Maya 2.0.
Introduction and Project Overview [Autogenerated] hi and welcome to the introduction to render man for my a 2.0, presented by digital tutors and auto desk authorized publisher. My name is Papa Giorgio, and I'll be your instructor throughout the course of this training. Now, in addition to teaching you the fundamentals that you'll need in order to get the most out of Render Man for Maya, I'll also be introducing you to production tested techniques that are widely used in the broadcast and feature films industry as well. It's exposing you to powerful features and new solutions available in Pixar's award winning Render Man Technology. During the course of this training will learn a great deal about Render man for Maya's features such as Render Time, Subdivision, Caustic subsurface, scattering, point, cloud based occlusion, texture, baking and color bleeding just to name a few will also go over rendering techniques with passes and learn how to write your own custom. Render Mansi aiders. In addition to Pixar using Render Man for their own feature films, Render Man is considered the industry standard for leading visual effects and production studios. But learning this application as well as robust as Render man could be rather difficult. We'll spend some time getting from me with the tools and features available. Learn what makes render man different from other renderers and then spend the bulk of our time working through some creative projects that will equip you with the knowledge and experience you'll need to use. Render man in your day to day productions. With that, let's go ahead and get started with our first lesson, where we'll load up the plug in and talk more about rendering surfaces.