This in-depth Softimage 2014 tutorial is designed to help you get a solid understanding of the core features found in Softimage and help ease your transition into this very powerful program. Software required: Softimage 2014.
This in-depth Softimage 2014 tutorial is designed to help you get a solid understanding of the core features found in Softimage and help ease your transition into this very powerful program. While viewing these lessons, you will have the opportunity to learn from several of the professional Softimage tutors who are part of Digital-Tutors and experts in their subject area. In the first portion of this tutorial, we will get you familiar with some of the vocabulary and foundational skills that are necessary to begin moving around and working in Softimage. From there, we will explore some of the modeling features found in Softimage and begin building the vehicle that will serve as our central project for the remainder of this tutorial. From there, we take you through the entire process of adding textures and materials to the vehicle, adding animated movement and animation controls, using the Interactive Creative Environment (ICE) to add particle and smoke dynamics, and finally, we learn how to add lights, shadows, and output our final animated sequence. Software required: Softimage 2014.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
Introduction and Project Overview Hi, I'm Kyle with Digital-Tutors, an Autodesk authorized publisher. This in-depth tutorial is designed to help you get a solid understanding of the core features found in Softimage and help you ease your transition into this very powerful program. So, during the course of these lessons, you'll have a chance to learn from several of the amazingly talented Softimage instructors who work here at Digital-Tutors, which is the world's largest resource for Softimage training, and over the years, we've had the honor and the privilege of teaching some of the top artists and studios all around the world. Now for the next several hours, we're going to be giving you the most structured, well-rounded and easiest to follow Softimage training available anywhere. Now, in the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and some of the foundational skills that you'll need in order to begin moving around and working inside of Softimage. From there, we'll move into exploring some of the modeling features found in Softimage, and we'll begin building the vehicle that will serve as sort of the central project for the remainder of this tutorial. From there, we'll take you through the entire process of adding textures and materials to your vehicle, adding animated movement and animation controls, using the Interactive Creative Environment, also called ICE, to add particles and other dynamic effects, and finally, we'll learn how to add lights, shadows, and output our final, animated sequence. Now, this tutorial is really going to be designed for new Softimage users. So, our goal is not to try to weigh you down with a whole lot of technical information. Instead, we want you to form some really good habits and workflows, getting to see the entire start-to-finish pipeline for this project. And by the end of this tutorial, we want you to be to a point where you can feel very comfortable using Softimage. So, in our next lesson, we'll get things started by taking our first look at the Softimage interface.
Modeling in Softimage Hello, my name is Justin. And in this section, I'll be taking you through the modeling process here in Softimage. For our project, we'll be creating this spy drone model from scratch, using a variety of Softimage's powerful modeling tools. We'll learn about building geometry with polygons. Using tools like Extrude, Bevel, or Split Edge. And we'll also learn to create NURB surfaces using curves to build our objects. Now if you're just beginning in 3D, this object may look a little daunting, but don't worry. We'll go through it step by step and break it down into manageable chunks so you'll have no problem following along. Also, as we go through this process, the important things is that you learn the tools and concepts, not necessarily that your end result is exactly the same as mine. So, feel free to have fun with it, and really make the model your own. So, with that, let's go ahead and get started talking about modeling in Softimage.
Materials and Texturing in Softimage I hope you enjoyed the modeling portion of your introduction to Softimage. You did a great job, but our model is looking a little bit drab. So now it's time to add some realism to the surfaces of our geometry by creating and adding materials and textures. In this section, we'll learn to work with simple materials, we'll add procedural nodes and texture maps to drive things like color or bump of the geometry, we'll also talk about reflectivity, transparency, and learn to add glow to our objects and once we're done, your model will look great and be ready for rigging and animation. Now although I'll be producing a specific result, feel free to have some fun and change the textures and materials to your liking. So let's jump right back in and talk about working with simple materials.
Rigging in Softimage Hi everyone, I'm Delano and I'll be your guide as we learn rigging and animation workflows in Softimage. This journey, you'll be introduced to tools and techniques one should be familiar with in order to comfortably adapt to Softimage's approach to animation. We'll start with working, which is the process of creating a control system for characters and objects to be brought to life with animation. We'll cover everything from how to set-up controls and custom attributes to building bone systems, working with inverse kinematics and enveloping techniques to achieve desirable deprivations from your geometry. By the end of this rigging section, you'll have the skillset needed to create your own animated friendly control rigs. So let's begin.
Animation in Softimage Once we're finished with our control rig, we're ready for animation. In this part of the course, you'll become familiar with essential animation tools in Softimage. We'll learn how to set key frames, we'll learn about the animation editor which is a powerful tool for polishing animation. We'll learn how to cycle animation seamlessly and how to animate along a path. We'll also learn how to create real time previews to view our work at the correct frame rate. This section of the course will provide you with the understanding you need to bring your characters and objects to life. So let's say we get started.
Dynamics in Softimage Okay, so in this section we're going to start to take a look at some of the dynamic capabilities of Softimage. So we're going to get started by taking a look at ICE which is the Interactive Creative Environment. This is a very, very powerful system for being able to create particle systems, rigid body collisions and lots of other really, really nice effects. So, we'll learn how we can start to create our particle systems and get those emitting from any sort of a surface or an emitter that we may happen to set up. We'll look at how we can start to make our particles collide with other surfaces in the scene. We'll learn how we can start to control things like the lifespan and the overall behavior of our particle system, and then we'll finish up by learning how we can start to take the Render Tree and begin applying shading effects to our simulated particles. So, we'll go ahead and get started with our overview of the ICE system in our next lesson.
Lighting in Softimage All right, so in this final section of our training, we will start to talk about some of the lighting and rendering capabilities of Softimage. So we'll start this section by taking just a quick overview of some of the different light types found in Softimage and how they differ from one another. From there, we'll start to talk about some of the different light attributes and how we can start to control things like our light intensity and light color for any light type in Softimage. From there, we'll start to talk about shadows and how we can begin adding shadows to our light sources and controlling the overall color behavior and softness of our shadows. At that point, we'll be ready to start lighting and rendering our final scene so we'll learn how we can set up our light sources completely from scratch, set up our overall illumination, and then we'll be able to output our final rendered result. So with that, let's go ahead and get started in our next lesson by talking about some of the different light types found in Softimage.