Introduction to XSI 6
Easily learn the entire process of modeling, texturing, lighting, animation, and rendering with XSI. Software required: Softimage XSI 6 and up.
What you'll learn
Easily learn the entire process of modeling, texturing, lighting, animation, and rendering with XSI. Contains over 7 hours of project-based training and updated for version 6. Perfect for beginner to intermediate artists. Popular highlights include: Setting Up Rotoscopes; Working with Different Surface Meshes; Polygon Modeling Techniques; Extruding Faces & Edges; Extracting Geometry; Assigning Materials & Textures; Working with Texture Layer Editor; Creating & Modifying UVs with Texture Projections; Utilizing Deformers; Parenting Objects into Animation-friendly Hierarchy; Optimizing Workflow with Keying Panel; Automatic Movement with Path Animation; Setting and Modifying Keyframes with Animation Editor; Understanding the Material Manager; Efficiently UV Mapping; Exploring Various Light and Shadow Types; Applying Rendering Techniques; Developing Shader Networks in Render Tree; Creating Smoke Effects with Particles. Software required: Softimage XSI 6 and up.
Table of contents
- Going Through the Important First Step of Setting up a Project in Softimage 3m
- Controlling and Customizing the Softimage Camera 7m
- Using Display Modes in Softimage 6m
- Using Softimage's Transform Menu 6m
- Using the Advanced Features of the Transform Menu 8m
- Adjusting Object's Center Points 6m
- Selecting and Manipulating an Object's Components 10m
- Working with Materials in Softimage 11m
- Parenting and Hierarchies in Softimage 7m
- Using and Customizing the Softimage Shelf 4m
- Exploring Softimage's Snapping Functionality 3m
- Using Range and Loop Selections 5m
- Using the Softimage Operator Stack 7m
- UV Layout in Softimage 11m
- Using the Render Region Tool 6m
- Using Softimage's Layer Controls 4m
- Setting up Rotoscopes in Softimage 5m
- Blocking in the Main Body of the Snowmobile 6m
- Smoothing and Creasing the Main Body 10m
- Understanding Core Principles of Smoothing Geometry 5m
- Creating the Exhaust Pipes for the Snowmobile 9m
- Finalizing and Mirroring the Exhaust Pipes 11m
- Getting Started on the Tread Covers 7m
- Completing the Tread Covers 6m
- Adding the Ribs to the Tread Covers 11m
- Modeling the Tank Treads 9m
- Deforming the Tank Treads into Desired Shape 9m
- Creating the Inner Wheels for the Tank Treads 7m
- Creating the Lug Nuts for the Tank Tread's Wheels 8m
- Duplicating and Mirroring the Tanks Treads 10m
- Blocking in the Shape of the Snowmobile's Nose 7m
- Adding to the Rough Shape of the Snowmobile's Nose 10m
- Cleaning and Subdividing Geometry for the Snowmobile's Nose 13m
- Creating Recess for Front-end Suspension 6m
- Building and Shaping the Windshield for the Snowmobile 6m
- Building the Ski for the Front of the Snowmobile 7m
- Building the First Support Structures for the Ski 9m
- Modeling the Front Ski's Shocks 10m
- Building the Ski's Connecting Structures 4m
- Creating the Handle Bars and Grips for the Snowmobile 12m
- Building the Snowmobile's Seat Cushion 8m
- Finalizing the Modeling Process of the Snowmobile's Body 7m
- Various Ways of Assigning and Sharing Materials in Softimage 9m
- Overview of Material's Reflective Properties 7m
- Overview of Material's Transparency Properties 5m
- Laying out the UV's for the Tank Treads 6m
- Applying a Custom Texture to the Tank Treads 10m
- Using a Bump Map to Add Depth to the Tank Treads 6m
- Using the Render Tree to Create a Color-shifting Paint Job 6m
- Assigning a Headlight Texture to the Snowmobile 5m
- Adding Glow to the Snowmobile's Taillights 5m
- Exploring Softimage's Various Light Types (Part 1) 9m
- Exploring Softimage's Various Light Types (Part 2) 2m
- Overview of the Various Shadow Types in Softimage 10m
- Setting up the Parental Hierarchy for the Snowmobile 9m
- Using the Parameter Connection Editor to Create Linked Keys 5m
- Setting and Manipulating Keyframes in Softimage 9m
- Using the Animation Editor to Adjust Keyframes 5m
- Creating an Animation Path in Softimage 4m
- Using Softimage's Particles to Create Smoke for the Exhaust Pipes 11m
- Setting the Options for Your Final Rendered Sequence 11m