Introduction to XSI 6

Easily learn the entire process of modeling, texturing, lighting, animation, and rendering with XSI. Software required: Softimage XSI 6 and up.
Course info
Level
Beginner
Updated
Jan 24, 2007
Duration
7h 33m
Table of contents
Introduction and Project Overview
Introduction to XSI 6
Going Through the Important First Step of Setting up a Project in Softimage 3m Controlling and Customizing the Softimage Camera 7m Using Display Modes in Softimage 6m Using Softimage's Transform Menu 6m Using the Advanced Features of the Transform Menu 8m Adjusting Object's Center Points 6m Selecting and Manipulating an Object's Components 10m Working with Materials in Softimage 11m Parenting and Hierarchies in Softimage 7m Using and Customizing the Softimage Shelf 4m Exploring Softimage's Snapping Functionality 3m Using Range and Loop Selections 5m Using the Softimage Operator Stack 7m UV Layout in Softimage 11m Using the Render Region Tool 6m Using Softimage's Layer Controls 4m Setting up Rotoscopes in Softimage 5m Blocking in the Main Body of the Snowmobile 6m Smoothing and Creasing the Main Body 10m Understanding Core Principles of Smoothing Geometry 5m Creating the Exhaust Pipes for the Snowmobile 9m Finalizing and Mirroring the Exhaust Pipes 11m Getting Started on the Tread Covers 7m Completing the Tread Covers 6m Adding the Ribs to the Tread Covers 11m Modeling the Tank Treads 9m Deforming the Tank Treads into Desired Shape 9m Creating the Inner Wheels for the Tank Treads 7m Creating the Lug Nuts for the Tank Tread's Wheels 8m Duplicating and Mirroring the Tanks Treads 10m Blocking in the Shape of the Snowmobile's Nose 7m Adding to the Rough Shape of the Snowmobile's Nose 10m Cleaning and Subdividing Geometry for the Snowmobile's Nose 13m Creating Recess for Front-end Suspension 6m Building and Shaping the Windshield for the Snowmobile 6m Building the Ski for the Front of the Snowmobile 7m Building the First Support Structures for the Ski 9m Modeling the Front Ski's Shocks 10m Building the Ski's Connecting Structures 4m Creating the Handle Bars and Grips for the Snowmobile 12m Building the Snowmobile's Seat Cushion 8m Finalizing the Modeling Process of the Snowmobile's Body 7m Various Ways of Assigning and Sharing Materials in Softimage 9m Overview of Material's Reflective Properties 7m Overview of Material's Transparency Properties 5m Laying out the UV's for the Tank Treads 6m Applying a Custom Texture to the Tank Treads 10m Using a Bump Map to Add Depth to the Tank Treads 6m Using the Render Tree to Create a Color-shifting Paint Job 6m Assigning a Headlight Texture to the Snowmobile 5m Adding Glow to the Snowmobile's Taillights 5m Exploring Softimage's Various Light Types (Part 1) 9m Exploring Softimage's Various Light Types (Part 2) 2m Overview of the Various Shadow Types in Softimage 10m Setting up the Parental Hierarchy for the Snowmobile 9m Using the Parameter Connection Editor to Create Linked Keys 5m Setting and Manipulating Keyframes in Softimage 9m Using the Animation Editor to Adjust Keyframes 5m Creating an Animation Path in Softimage 4m Using Softimage's Particles to Create Smoke for the Exhaust Pipes 11m Setting the Options for Your Final Rendered Sequence 11m
Description
Course info
Level
Beginner
Updated
Jan 24, 2007
Duration
7h 33m
Description

Easily learn the entire process of modeling, texturing, lighting, animation, and rendering with XSI. Contains over 7 hours of project-based training and updated for version 6. Perfect for beginner to intermediate artists. Popular highlights include: Setting Up Rotoscopes; Working with Different Surface Meshes; Polygon Modeling Techniques; Extruding Faces & Edges; Extracting Geometry; Assigning Materials & Textures; Working with Texture Layer Editor; Creating & Modifying UVs with Texture Projections; Utilizing Deformers; Parenting Objects into Animation-friendly Hierarchy; Optimizing Workflow with Keying Panel; Automatic Movement with Path Animation; Setting and Modifying Keyframes with Animation Editor; Understanding the Material Manager; Efficiently UV Mapping; Exploring Various Light and Shadow Types; Applying Rendering Techniques; Developing Shader Networks in Render Tree; Creating Smoke Effects with Particles. Software required: Softimage XSI 6 and up.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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