Introduction to XSI 7

Learn the fundamentals of modeling, texturing, lighting, animating, rigging, rendering, and a production-proven workflow to ICE. Software required: XSI 7.0 or higher.
Course info
Level
Beginner
Updated
Aug 9, 2008
Duration
6h 43m
Table of contents
Introduction and Project Overview
Introduction to XSI 7
Camera Navigation Controls and Interaction Models 9m Viewport Display Settings in Softimage 14m Using Camera Memos and Orthographic Views 11m Manipulating Geometry with Softimage's Transform Tools 6m Using the Advanced Features of the Transform Tools 10m Customizing Transform Tools for Added Control 8m Adjusting the Center Point of an Object 6m Accessing Geometry Components in Softimage 15m Using Range and Loop Selections 5m Various Methods of Applying Materials in Softimage 9m Utilizing the Render Region Tool 8m Using Layers to Organize Objects in Your Scene 6m Using the Explorer in Softimage 9m Working with Operators and the Operator Stack 10m UV Layout in Softimage 12m Creating Custom Shelves and Toolbars 6m Setting up Rotoscopes in Softimage 6m Blocking in the Pilot Capsule for the Racer 10m Making Further Refinements to the Pilot Capsule 10m Principles of Polygon Smoothing in Softimage 9m Creating the Canopy for the Pilot Capsule 9m Extracting Polygons to Create New Geometry 10m Building the Rear Thrusters of the Capsule 11m Blocking in Main Engine Shape 9m Adding Hard Edges and Creases to the Engine 7m Final Modifications to the Main Engine 4m Modeling Additional Parts of the Engine 9m Modeling the Lift Wing for the Main Engine 5m Extracting Wing Flaps from Main Lift Wing 6m Using Symmetry Maps to Model the Rear Wing 7m Merging and Bridging Multiple Objects 9m Extruding Along Curves to Create Fuel Hoses 9m Applying Materials to Various Parts of Racer 4m Using Glossy Reflections and Transparency 6m Applying UVs to the Engine 11m Healing the UVs on the Engine 10m Applying Color Maps and Bump Maps to Geometry 8m Building a Color-shifting Paint Job in the Render Tree 7m Overview of Light Types in Softimage 9m Exploring Softimage's Various Shadow Types 7m Setting up Linked Parameters for Automatic Animation 9m Various Methods of Adding Keyframes in Softimage 8m Understanding the Animation Editor 5m Creating ICE Particles and Dynamic Forces 9m Adding Additional Forces to ICE Particles 8m Building Volume Shaders for Rendering ICE Particles 13m Rendering Images from the Render Manager 9m
Description
Course info
Level
Beginner
Updated
Aug 9, 2008
Duration
6h 43m
Description

Learn the fundamentals of modeling, texturing, lighting, animating, rigging, rendering, and a production-proven workflow to ICE. Contains nearly seven hours of project-based training and time-saving techniques to working with XSI 7. Perfect for artists new to XSI and seeking a refresher. Popular highlights include: In-depth Overview of XSI Interface; Navigation and Tools; Customizing User Experience; Polygon Modeling Workflows; Extruding Faces and Edges; Extracting Geometry; Assigning Materials and Textures; Material Manager; Creating Shader Networks with Render Tree; Texture Layer Editor; UV Projections and Sub-projections; Creating Custom Shelves and Toolbars; Rotoscope Preparation; Lights and Shadow Types; Creating ICE Tree Networks; Applying Dynamic Forces to ICE Particles; Building Particle Volume Shaders for Rendering; Deformers; Path Animation; Parenting Objects; Utilizing the Render Region; Automating Animation with Linked Parameters; Keying Panel to Create and Manipulate Keyframes; Understanding the Operator Stack. Software required: XSI 7.0 or higher.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello and welcome to Introduction to XSI 7 presented by Digital-Tutors, a Softimage certified training partner. My name is Kyle and I'll be your Softimage certified instructor guiding you through this very large robust application. So through the course of this training, we're going to be discussing topics such as getting new users comfortable with the XSI interface and very quickly becoming proficient with XSI's core workflows. Now once we have finished with these essential core concepts, we'll begin the process of exploring and working with XSI's very powerful modeling tools and we'll see how they can be used to create this futuristic racing vehicle from start to finish. So from there, we'll begin working with XSI's lighting, materials and rendering features and we'll start to add a lot more depth and realism to our modeled racer. Now once we've completed lighting and materials, then we'll move over into the animation features where we can really very quickly and easily create an animated sequence for this racer and we'll also be teaching you step by step how to use XSI's new interactive creative environment also known as ICE which is truly pushing the boundaries of what artists can now dow with XSI. So after completing this training, you'll have a firm understanding of the key features of XSI as well as production applicable workflows that you can implement today to become a more effective artist in XSI. All right so with that, let's go ahead and get started at the very beginning. So the first thing we're going to do is take a look at one of the very first things that you're going to have to go through, one of the very first processes that you'll need to do whenever first starting out with XSI and that is the process of actually going through and creating something called a project, all right, and the importance of this will become very apparent here in just a moment. So to create a project, what we need to do go up to File and you can either go to New Project or you can go to the Project Manager, all right, and that'll open up this window. So the first thing we need to do is define some kind of a new project so we'll just click on New Project, okay, and from here you have really just two options. You have a project location and then you have the actual name of this project that we're about to create. So for convenience sake, I'll go ahead and put this project on the root of my C Drive so I'll just put in C for the location and then for the project name, we'll come up with something like Intro to XSI Project. Okay and once that's done, just go ahead and press OK and if you look over in the Project Listing, you'll see this new project that we've just created listed right over here and it'll also list out any additional projects that you create from this point forward. They will automatically be listed out here. So what we can do is go ahead and with this new project selected, we'll start a New Scene and if it asks you to save, you can decide whether you want to or not. In my case, I'll just go ahead and click No. All right so what is really the importance of setting up this project? Well, if I take a look in my C Drive at this actual project that we just created, I can pull that open in my Windows Explorer, all right so right now I'm in the Intro to XSI Project and you'll see that what happens is that when this project gets created, XSI will automatically go ahead and create all of these additional folders for you and this is actually very, very important for XSI as far as determining where it's going to be storing and saving certain files. So now as long as this project is active within XSI, all of your scenes will be saved automatically within the Scenes directory and this is the first place that XSI is going to look for those scene files. Also things that you render out, image sequences and movie files, things like that, will automatically be placed inside the Render Pictures directory. Similarly, things like textures and images you're going to be pulling in will be stored and by default will be looked for inside the Pictures directory. So having this project setup and having this proper structure in place is very, very important for XSI and actually it's essential for XSI to be able to work properly and it won't let you work unless you're within some kind of a project. All right, now one thing that is actually very useful is the fact that a lot of times whenever you're working, you will have to jump back and forth between multiple projects so what we can do is actually switch very quickly between those. If we were to go something like File Open or File Save, once this dialogue box is pulled up, if you take a look inside this Pads button, if we click on that, what you can do is very quickly jump between any existing projects that you've already defined. So if you open up any kind of file from an existing XSI project, it will automatically add that to your project list so I can very quickly jump back and forth between any of these projects that have been defined. I can even add them through the Project Manager so I can add an existing project or I can remove any projects from this listing by clicking on this Remove From List and now you can see that this Intro to XSI Project is the only one listed. And similarly, if I were to go back to my Open dialogue box and check my Pads directory, we're now down to just one project that's been listed in here. So whatever we see inside this project pull down menu will reflect exactly the things that are listed inside the Project Manager. All right so again, it is very, very important to go through the process of setting up your project the first time you use XSI. And if you open an existing XSI file that is already located in some kind of a project, that particular project will automatically be added into this project listing. You won't necessarily have to go through this manual process. All right so now that we have this project structure, this project directory in place, what we'll start to do in the next lesson is begin the process of actually moving around and getting familiar with some of these different interface elements.