Introduction to XSI 7
Learn the fundamentals of modeling, texturing, lighting, animating, rigging, rendering, and a production-proven workflow to ICE. Software required: XSI 7.0 or higher.
What you'll learn
Learn the fundamentals of modeling, texturing, lighting, animating, rigging, rendering, and a production-proven workflow to ICE. Contains nearly seven hours of project-based training and time-saving techniques to working with XSI 7. Perfect for artists new to XSI and seeking a refresher. Popular highlights include: In-depth Overview of XSI Interface; Navigation and Tools; Customizing User Experience; Polygon Modeling Workflows; Extruding Faces and Edges; Extracting Geometry; Assigning Materials and Textures; Material Manager; Creating Shader Networks with Render Tree; Texture Layer Editor; UV Projections and Sub-projections; Creating Custom Shelves and Toolbars; Rotoscope Preparation; Lights and Shadow Types; Creating ICE Tree Networks; Applying Dynamic Forces to ICE Particles; Building Particle Volume Shaders for Rendering; Deformers; Path Animation; Parenting Objects; Utilizing the Render Region; Automating Animation with Linked Parameters; Keying Panel to Create and Manipulate Keyframes; Understanding the Operator Stack. Software required: XSI 7.0 or higher.
Table of contents
- Camera Navigation Controls and Interaction Models 9m
- Viewport Display Settings in Softimage 14m
- Using Camera Memos and Orthographic Views 11m
- Manipulating Geometry with Softimage's Transform Tools 6m
- Using the Advanced Features of the Transform Tools 10m
- Customizing Transform Tools for Added Control 8m
- Adjusting the Center Point of an Object 6m
- Accessing Geometry Components in Softimage 15m
- Using Range and Loop Selections 5m
- Various Methods of Applying Materials in Softimage 9m
- Utilizing the Render Region Tool 8m
- Using Layers to Organize Objects in Your Scene 6m
- Using the Explorer in Softimage 9m
- Working with Operators and the Operator Stack 10m
- UV Layout in Softimage 12m
- Creating Custom Shelves and Toolbars 6m
- Setting up Rotoscopes in Softimage 6m
- Blocking in the Pilot Capsule for the Racer 10m
- Making Further Refinements to the Pilot Capsule 10m
- Principles of Polygon Smoothing in Softimage 9m
- Creating the Canopy for the Pilot Capsule 9m
- Extracting Polygons to Create New Geometry 10m
- Building the Rear Thrusters of the Capsule 11m
- Blocking in Main Engine Shape 9m
- Adding Hard Edges and Creases to the Engine 7m
- Final Modifications to the Main Engine 4m
- Modeling Additional Parts of the Engine 9m
- Modeling the Lift Wing for the Main Engine 5m
- Extracting Wing Flaps from Main Lift Wing 6m
- Using Symmetry Maps to Model the Rear Wing 7m
- Merging and Bridging Multiple Objects 9m
- Extruding Along Curves to Create Fuel Hoses 9m
- Applying Materials to Various Parts of Racer 4m
- Using Glossy Reflections and Transparency 6m
- Applying UVs to the Engine 11m
- Healing the UVs on the Engine 10m
- Applying Color Maps and Bump Maps to Geometry 8m
- Building a Color-shifting Paint Job in the Render Tree 7m
- Overview of Light Types in Softimage 9m
- Exploring Softimage's Various Shadow Types 7m
- Setting up Linked Parameters for Automatic Animation 9m
- Various Methods of Adding Keyframes in Softimage 8m
- Understanding the Animation Editor 5m
- Creating ICE Particles and Dynamic Forces 9m
- Adding Additional Forces to ICE Particles 8m
- Building Volume Shaders for Rendering ICE Particles 13m
- Rendering Images from the Render Manager 9m