Introduction to ZBrush 3

Easily get started with ZBrush 3. Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the film and games industries. Software required: ZBrush 3.
Course info
Level
Beginner
Updated
Jun 1, 2007
Duration
4h 4m
Table of contents
Introduction and Project Overview
Introduction to ZBrush 3
Description
Course info
Level
Beginner
Updated
Jun 1, 2007
Duration
4h 4m
Description

Easily get started with ZBrush 3. Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the film and games industries. Contains over 4 hours of project-based training. Great for artists learning ZBrush. Popular highlights include: Fast Creation with Rapid Start Interface; Overview of 2.5D and ZBrush Pixols; Sculpting with Imported 3D Geometry; Subtools for Multiple 3D Meshes; Sculpting Workflow Overview; Adding Detail with Alpha Brushes; Creating Custom Alphas; Precision Sculpting with Stencils; Freeform Selections with Lasso Tool; Topological Masking; Reposing 3D Meshes with Transpose; Photographic-based Materials with Matcap; Building Meshes with ZSpheres; Adding New Details with Mesh Extraction; Refining Details with 3D Layers. Software required: ZBrush 3.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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