Introduction to ZBrush 3
Easily get started with ZBrush 3. Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the film and games industries. Software required: ZBrush 3.
What you'll learn
Easily get started with ZBrush 3. Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the film and games industries. Contains over 4 hours of project-based training. Great for artists learning ZBrush. Popular highlights include: Fast Creation with Rapid Start Interface; Overview of 2.5D and ZBrush Pixols; Sculpting with Imported 3D Geometry; Subtools for Multiple 3D Meshes; Sculpting Workflow Overview; Adding Detail with Alpha Brushes; Creating Custom Alphas; Precision Sculpting with Stencils; Freeform Selections with Lasso Tool; Topological Masking; Reposing 3D Meshes with Transpose; Photographic-based Materials with Matcap; Building Meshes with ZSpheres; Adding New Details with Mesh Extraction; Refining Details with 3D Layers. Software required: ZBrush 3.
Table of contents
- Accessing and Docking the Various Tool Palettes in ZBrush 4m
- Understanding the '2.5D' Nature of ZBrush 5m
- Working with Ztools and Imported 3D Geometry 8m
- Various Ways of Moving Around 3D Objects and Adjusting Brush Properties 8m
- Exploring Some of the Various Ways of Subdividing Your 3D Geometry 11m
- Hiding and Revealing Certain Parts of Your 3D Geometry 9m
- Masking Geometry to Protect Certain Areas from Being Sculpted 9m
- Applying Object-wide Deformations to 3D Geometry 7m
- Looking Over the Various Types of Sculpting Brushes Found in ZBrush 12m
- Utilizing Subtools Within ZBrush 3 8m
- Workflows for Re-shaping Geometry in ZBrush (Part 1) 9m
- Workflows for Re-shaping Geometry in ZBrush (Part 2) 9m
- Sculpting out Medium-resolution Detail in Your 3D Meshes 12m
- Using the Brush Presets Found in the Rapid UI Interface 5m
- Utilizing Alpha Brushes to Add Detail to Your 3D Meshes 7m
- Using Photoshop to Create Your Own Custom Alpha Brushes 6m
- Using Stencils in ZBrush to Precisely Control Alpha Placement 8m
- Using the Lazymouse in ZBrush 3 to Make Cleaner Strokes 6m
- Altering Your Brush's Profile Curve 8m
- Using the Move, Scale, and Rotate Functions to Reposition Objects 6m
- Using the Mesh Extraction Feature to Create Clothing in ZBrush 3 6m
- Using Transpose and Topological Masking in ZBrush 3 8m
- Using 3D Layers in ZBrush 3 to Turn Deformations on or Off 7m
- Using the Morph Brush to Paint Away Any Unwanted Deformations 6m
- Using Zspheres to Build Geometry Directly Within ZBrush 8m
- Blocking in a Zsphere Creature 15m
- Using the Projection Master to Paint Texture Maps and Deformations 12m
- Using Polypaint in ZBrush to Paint Textures Directly on Your 3D Mesh 8m
- Using Matcap to Create ZBrush Materials Based on Photographs 11m
- Exporting Displacement Maps in ZBrush 5m