Introduction to ZBrush 3

Easily get started with ZBrush 3. Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the film and games industries. Software required: ZBrush 3.
Course info
Level
Beginner
Updated
Jun 1, 2007
Duration
4h 4m
Table of contents
Introduction and Project Overview
Introduction to ZBrush 3
Accessing and Docking the Various Tool Palettes in ZBrush 4m Understanding the '2.5D' Nature of ZBrush 4m Working with Ztools and Imported 3D Geometry 7m Various Ways of Moving Around 3D Objects and Adjusting Brush Properties 8m Exploring Some of the Various Ways of Subdividing Your 3D Geometry 10m Hiding and Revealing Certain Parts of Your 3D Geometry 8m Masking Geometry to Protect Certain Areas from Being Sculpted 8m Applying Object-wide Deformations to 3D Geometry 7m Looking Over the Various Types of Sculpting Brushes Found in ZBrush 11m Utilizing Subtools Within ZBrush 3 8m Workflows for Re-shaping Geometry in ZBrush (Part 1) 9m Workflows for Re-shaping Geometry in ZBrush (Part 2) 9m Sculpting out Medium-resolution Detail in Your 3D Meshes 11m Using the Brush Presets Found in the Rapid UI Interface 5m Utilizing Alpha Brushes to Add Detail to Your 3D Meshes 7m Using Photoshop to Create Your Own Custom Alpha Brushes 5m Using Stencils in ZBrush to Precisely Control Alpha Placement 8m Using the Lazymouse in ZBrush 3 to Make Cleaner Strokes 6m Altering Your Brush's Profile Curve 7m Using the Move, Scale, and Rotate Functions to Reposition Objects 5m Using the Mesh Extraction Feature to Create Clothing in ZBrush 3 6m Using Transpose and Topological Masking in ZBrush 3 7m Using 3D Layers in ZBrush 3 to Turn Deformations on or Off 6m Using the Morph Brush to Paint Away Any Unwanted Deformations 5m Using Zspheres to Build Geometry Directly Within ZBrush 8m Blocking in a Zsphere Creature 15m Using the Projection Master to Paint Texture Maps and Deformations 12m Using Polypaint in ZBrush to Paint Textures Directly on Your 3D Mesh 8m Using Matcap to Create ZBrush Materials Based on Photographs 11m Exporting Displacement Maps in ZBrush 5m
Description
Course info
Level
Beginner
Updated
Jun 1, 2007
Duration
4h 4m
Description

Easily get started with ZBrush 3. Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the film and games industries. Contains over 4 hours of project-based training. Great for artists learning ZBrush. Popular highlights include: Fast Creation with Rapid Start Interface; Overview of 2.5D and ZBrush Pixols; Sculpting with Imported 3D Geometry; Subtools for Multiple 3D Meshes; Sculpting Workflow Overview; Adding Detail with Alpha Brushes; Creating Custom Alphas; Precision Sculpting with Stencils; Freeform Selections with Lasso Tool; Topological Masking; Reposing 3D Meshes with Transpose; Photographic-based Materials with Matcap; Building Meshes with ZSpheres; Adding New Details with Mesh Extraction; Refining Details with 3D Layers. Software required: ZBrush 3.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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