Description
Course info
Level
Beginner
Updated
Jan 28, 2010
Duration
1h 4m
Description

In this series of lessons, we'll learn how to use NUKE's 3D compositing system. Using this 3D system, we can do many things that would be difficult or time-consuming in a pure 2D workflow, such as creating parallax and making sure things line up in 3D space. We'll begin this project by dropping in some basic geometry and learning how to move around the 3D interface. We'll then learn the basic components of a 3D system, which is comprised of your geometry, a scene, a camera, and a scanline render to convert all of that back into 2D image data. We'll then learn how to bring in external geometry and how to use shaders, materials and lights to gain more control over our 3D geometry. We'll also learn some various tips on using 2D nodes with 3D nodes. Software required: NUKE 5.2v1 or higher.

About the author
About the author

Chris is a VFX author at Pluralsight. Along with creating and recording training, he also manages the support team and works closely with the production development team. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello, I'm Chris. Digital suitors in this series of lessons will learn how to use nukes three D compositing system. Using this 30 system, we can do many things that would be difficult or time consuming in a pure Tootie workflow, such as creating parallax and making sure things line up in three D space. And we'll begin this project by dropping in some basic geometry and learning how to move around. The three D interface will then learn the basic components of a three D system, which is comprised of your geometry, a seen a camera and a scan line. Render to conferred all of that back into a to D image data well, then learn how to bring an external geometry and how to use shade Er's materials and lights to gain more control over our three d geometry will also learn some various tips on using to T notes with three D notes with Siri's of lessons will illustrate an example of how nukes three D system could be used to create appealing effects and composites. Having a firm understanding of the three D system is an important skill for any new composite on. This project just begins to explore the power in New three or something like that to start