Simple play icon Course
Skills Expanded

Introduction to 3D in NUKE

by Chris Glick

In this series of lessons, we'll learn how to use NUKE's 3D compositing system. Software required: NUKE 5.2v1 or higher.

What you'll learn

In this series of lessons, we'll learn how to use NUKE's 3D compositing system. Using this 3D system, we can do many things that would be difficult or time-consuming in a pure 2D workflow, such as creating parallax and making sure things line up in 3D space. We'll begin this project by dropping in some basic geometry and learning how to move around the 3D interface. We'll then learn the basic components of a 3D system, which is comprised of your geometry, a scene, a camera, and a scanline render to convert all of that back into 2D image data. We'll then learn how to bring in external geometry and how to use shaders, materials and lights to gain more control over our 3D geometry. We'll also learn some various tips on using 2D nodes with 3D nodes. Software required: NUKE 5.2v1 or higher.

About the author

Along with creating and recording training, he also used to manage the support team and work closely with the production development team at Digital-Tutors, now a Pluralsight company. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry. Chris has likely watched more Pluralsight creative training than anyone on the planet, and its evidenced by his Einstein-sized brain and encyclopedic... more

Ready to upskill? Get started