Introduction to 3ds Max 2011

In this 3ds Max tutorial, we'll cover a wide range of topics in order to get you quickly up to speed using 3ds Max 2011. Software required: 3ds Max 2011.
Course info
Level
Beginner
Updated
Dec 1, 2010
Duration
11h 37m
Table of contents
Introduction and Project Overview
Introduction to Interface
Modeling in 3ds Max
Materials and Texturing in 3ds Max
Rigging and Animating in 3ds Max
Dynamics in 3ds Max
Lighting and Rendering in 3ds Max
Description
Course info
Level
Beginner
Updated
Dec 1, 2010
Duration
11h 37m
Description

In this 3ds Max tutorial, we'll cover a wide range of topics in order to get you quickly up to speed using 3ds Max 2011. In this tutorial we are going to help you get a good understanding of how to work in 3ds Max. You will be able to learn from several of the instructors here at Digital-Tutors as we go through many of the major parts of the software. We are going to cover a wide range of topics in this course. We will start out exploring the user interface and finding our way around 3ds Max. Then we will start to create our own custom model, a pod racer, using a number of powerful modeling tools. We will paint and texture our model, and then take it through the process of rigging and animation. We will finish up by adding dynamic effects to the scene and rendering out a nice result. Once you are finished, you will have exposure to a wide range of disciplines in 3ds Max and be able to start working on your own projects and building on the knowledge you have gained. Software required: 3ds Max 2011.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital Tutors, an Autodesk Authorized Publisher. In this course, we're going to help you get a good understanding of how to work in 3ds Max. You'll be able to learn from several of the instructors here at Digital Tutors as we go through many of the major parts of the software. We're going to cover a wide range of topics in this course. You'll start out with me, as we explore the user interface, and find our way around 3ds Max. Then we'll start to create our own custom model, a pod racer, using a number of powerful modeling tools. We'll paint and texture our model. And then Delano will take you through the process of rigging and animating the racer. You'll finish up with Kyle, who will help you to add dynamic effects to the scene, and render out a great result. Now, once you're finished, you'll have exposure to a wide range of disciplines in the software. And be able to start working on your own projects, and building on the knowledge that you've gained. Now, when going through these introductory courses, especially if you're new to 3d in general, we usually recommend viewing the training once through to better absorb the information before following along. The main thing really is to have fun, and get the information that you need. So, don't worry too much about getting an exact visual match when you're building your model. Just concentrate on understanding that, the tools we've talked about as we go along. So with that, let's go ahead and get started in 3ds Max.