In this set of Maya animation tutorials we will learn tips and techniques that can be applied when using the intuitive and fun animation tools of 3ds Max. We'll learn everything from how to setup our animation preferences via the Time Configuration Panel and create key frames, to learning how objects can be animated along a path. We'll also learn how to animate non-destructively on layers and how to use 3ds Max's crowd simulation tool know as Populate. By the end, you'll be equipped with the skills you'll need to become a more proficient animator in 3ds Max. Software required: Autodesk 3ds Max 2014.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
Introduction and Project Overview Hello, and welcome to Introduction to Animation in 3ds Max. I'm Delano with Digital Tutors, an Autodesk authorized publisher, and I'll be your guide as we learn the intuitive and fun animation tools of 3ds Max. Our goal is to gain a solid foundation of the same animation tools that are used to create some of the most popular games and films. We'll start by learning how to set up our animation preferences and create keyframes, then we'll move on to learning how animation can be modified from previous 3ds Max's trackbar and curve editor. We'll learn how to animate objects along a path, how to work non-destructively with animation layers, and how to animate with the link constraint. We'll even take a look at Populate, 3ds Max's new crowd simulation tool. by the end you'll be equipped with the understanding you need to animate comfortably inside of 3ds Max. So let's get started.