Introduction to Animation in 3ds Max 2009

Learn the fundamentals of animation and achieve greater results using a time-saving workflow effectively and learning the animation tools available in 3ds Max. Software required: 3ds Max 2008 and up (project files require 3ds Max 2009).
Course info
Level
Beginner
Updated
Oct 6, 2008
Duration
3h 4m
Table of contents
Introduction and Project Overview
Introduction to Animation in 3ds Max 2009
Overview of Max's Time Controls 10m Understanding Max's Time Configuration Dialog 5m Basic Ways to Set and Remove Keyframes in Max 10m Moving, Scaling, and Cloning Keys on the Trackbar 7m Adding Animation Offsets Using List Controllers 5m Working with Time Tags 3m Exploring the Dope Sheet 10m Working with Max's Curve Editor 10m Examining Max's F-curve Tangent Types via the Curve Editor 6m Cloning Keys and F-curves in the Curve Editor 6m Manipulating Tangent Handles 6m Modifying Tangent Handles for Moving Holds in Animation 2m Breaking the Continuity of Tangents for Weight and Impact 3m The Menus of the Track View 11m Using the Euler Filter to Correct Gimbal Flipping Issues 2m Ghosting Animation and Viewing Key Brackets 5m Working with the Parameter Curve Out of Range Dialog 4m Animating Seamless Cycles - Setting Keyframes 7m Animating Seamless Cycles - Tweaking F-curves 4m Creating Out of Range Keys 3m Working with the Motion Mixer Which Lets Us Edit Animation Quickly 9m Blending Animation Clips to Quickly Create Motion 10m Using Layered Animation to Create Movement Over Already Created Keyframes 8m Animating Along a Path 5m Utilizing Trajectories to Preview and View Animation 5m Working with the Link Constraint 5m Automating Animation with Expressions 4m Animating with Wired Parameters 3m Mapping Animation to Export Keyframes into a File 5m Collapsing Animation from the Track View-curve Editor 3m Outputting Animation for a Real-time Preview 4m Settings to Render Animations Our of 3ds Max 3m
Description
Course info
Level
Beginner
Updated
Oct 6, 2008
Duration
3h 4m
Description

Learn the fundamentals of animation and achieve greater results using a time-saving workflow effectively and learning the animation tools available in 3ds Max. Contains over 3 hours of project-based training for artists new to animation. Popular highlights include: Overview of Animation Tools in Max; Manipulating Animation with Curve Editor; Methods for Fine-tuning Animation; Ghosting Animation; Animating with Expressions; Wiring Parameters; Real-time Previewing; Cloning Key-frames; Exploring Dope Sheet; Path Animation; Layering Animation; Seamlessly Cycling Animation; Saving and Loading Animation; Trackbar Menu; Understanding Trajectories; Motion Mixer Overview; Creating Track Sets; Filtering F-curves; Scaling Keys in Time and Value; Breaking Continuity of Tangents for Weight; Animating with Link Constraint; Setting Default In and Out Tangents; Understanding the Time Configuration Dialog. Software required: 3ds Max 2008 and up (project files require 3ds Max 2009).

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

More from the author
Introduction to Maya 2016
Beginner
10h 38m
Apr 16, 2015
Retargeting Mocap to Custom Rigs in CINEMA 4D
Intermediate
1h 8m
Apr 15, 2015
More courses by Delano Athias