In this Blender tutorial, we'll learn all about its animation tools. We'll start by learning the basics, like setting keyframes, editing the timeline, and how to use the Dope Sheet to adjust things like the timing of our keyframes. We'll also explore Blender's unique animation features, like the in-between tool and the ability to very easily mirror an entire pose. We'll take an in-depth look at the Graph Editor and how we can use it to refine our animations. We'll also learn about Blender's pose library so we can save and reuse poses. By the end of this Blender training, you'll have the knowledge you need to comfortably start creating your own animations. Software required: Blender v2.75.
Mark started out with an interest for animation at a young age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. He currently works at Steelehouse Productions as a 3D Animator.