Description
Course info
Rating
(32)
Level
Beginner
Updated
Oct 9, 2015
Duration
3h 13m
Description

In this Blender tutorial, we'll learn all about its animation tools. We'll start by learning the basics, like setting keyframes, editing the timeline, and how to use the Dope Sheet to adjust things like the timing of our keyframes. We'll also explore Blender's unique animation features, like the in-between tool and the ability to very easily mirror an entire pose. We'll take an in-depth look at the Graph Editor and how we can use it to refine our animations. We'll also learn about Blender's pose library so we can save and reuse poses. By the end of this Blender training, you'll have the knowledge you need to comfortably start creating your own animations. Software required: Blender v2.75.

About the author
About the author

Mark started out with an interest for animation at a young age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. Currently, he is working as an animator on the popular children's series Floogals for NBC Sprouts.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Mark Masters. In this course, we're going to take an in-depth look at Blender's animation tools. The goal of this course is to give you a strong understanding of animating in Blender so you'll be able to achieve your own animations with confidence. We'll learn about setting keyframes, how to use the Dopesheet to adjust things like the timing of our keyframes, as well as how we can use the Dopesheet to easily cycle an animation. As well as using Blender's unique animation features, like the Inbetween tool, which allows us to very easily create in betweens and breakdowns for our keyframes. As well as the ability to Copy, Paste and Mirror our poses making the process of animating things like cycles much faster and intuitive. We'll also take an in-depth look at the Graph Editor, how we can use it to refine our animations, how we can create animation previews using Blender's OpenGL Render, and learn about Blender's Pose Library so we can save out and reuse poses. Now, I'm really excited to get started, so let's jump right in and learn about Blender's Timeline in the next lesson.