In this set of MODO animation tutorials, we will learn the intuitive and fun animation tools of MODO. We'll begin by exploring the animation interface followed by learning about animation preferences, settings, and how to create key frames. In addition, we'll learn how animations can be modified from MODO's Timeline, Graph Editor, and Dope Sheet. Along the way, we'll also learn how to edit animations on a motion path, animate a camera to follow a path, and how to save poses and actions for our animations. By the end, you'll be equipped with an understanding of some really useful tools and features you'll need to animate inside of MODO. For an additional learning resource, download your free copy of our Key Animation Terms Reference Guide and PDF so you can get comfortable with important 3D animation terminology.
Kurt is a design tutor at Pluralsight. Ever since he could hold a crayon, Kurt has been in love with drawing. Apart from his dedication to training artists at Pluralsight, Kurt has an extensive background in illustration. He has previously worked for a book publisher, as well as Rhythm and Hues Studios. It was through his extensive industry background that Kurt learned the way of the Wacom, and that the Pen tool is truly mightier than the sword.