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Introduction to Camera Tracking in NUKEX

by Chris Glick

In this series of lessons we'll learn how to use the 3D Camera Tracker in NUKEX. Software required: NUKEX 6.0 and up.

What you'll learn

In this series of lessons we'll learn how to use the 3D Camera Tracker in NUKEX. This tool lets us track our live-action footage and create a camera in NUKE's 3D system that matches our real-life movement. This allows us to place 3D objects correctly and have the animation done automatically. We'll begin this project by going through a simple camera track and learn the proper workflow to get a usable 3d scene and camera. We'll then learn how to add NUKE 3D geometry into our scene as well as geometry we import from another application. We'll then learn about the various properties and pipes in the camera tracker that let us control our tracks better. After getting a track, we'll learn how to use the DepthGenerator node to take our 3D camera and generate a rough Depth map for our footage. We'll then learn how to convert a 3d point back into 2d space so we can drive 2d transforms in our nodes. Software required: NUKEX 6.0 and up.

About the author

Along with creating and recording training, he also used to manage the support team and work closely with the production development team at Digital-Tutors, now a Pluralsight company. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry. Chris has likely watched more Pluralsight creative training than anyone on the planet, and its evidenced by his Einstein-sized brain and encyclopedic... more

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