Description
Course info
Level
Intermediate
Updated
Aug 1, 2012
Duration
2h 56m
Description

In this set of 3ds Max tutorials, we will delve into 3ds Max's Character Animation Toolkit plugin. We'll start by learning how to create a wide variety of rigs instantly using CAT's standard rig presets. We'll then learn tips and techniques for creating our own CAT rig. We also cover skinning, and afterwards we learn how to save our rig as a custom preset with accessories. We'll learn about CAT IK/FK capabilities, and cover efficient animation techniques. We'll delve into CATMotion to generate and edit automated walk cycles, and we'll finally conclude the course by exploring CAT's muscle system, learning how it can be used to enhance deformations, as well as how to add jiggle effects to the muscle for more realism. By the end of the tutorial, you'll have the skillset to use CAT confidently. Software required: Autodesk 3ds Max 2013.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, and welcome to introduction to CAT in 3ds Max. My name's Delano and I'll be your guide as we delve into 3ds Max's character animation toolkit plugin. Now we all know that rigging in animation can be a very time-consuming process; however, by utilizing CAT we can cut down this time significantly. (electronic music) With that said, we'll start by learning how to create a wide variety of rigs instantly using CAT's standard rig presets. We'll then learn tips and techniques for creating our own CAT rig. We'll also cover skinning and afterwards learn how to save our own rigs as custom presets with accessories. We'll learn about CAT's IK/FK capabilities and cover efficient animation techniques. We'll delve into CATMotion to generate and edit automated walk cycles and finally conclude the course by exploring CAT's muscle system, learning how it can be used to enhance deformations as well as how to add jiggle effects to the muscle for more realism. We have a lot of fun content in store for you, and by the end you will have the skill set to use CAT confidently. So let's begin.