Description
Course info
Level
Beginner
Updated
Jul 15, 2013
Duration
1h 11m
Description

In this series of NUKE tutorials, we will learn how to use the Channel system in NUKE. Channels are how NUKE stores image information through a node tree, and understanding this system is key to getting the most out of NUKE. We will begin this course by taking an overview of the red, green, blue, and alpha channels in NUKE. We then learn how we can copy, add, and view new custom channels. Using these new channels, we can control nodes such as ColorCorrect and have optimal control over specific parts of our image. We end by using the Copy and ShuffleCopy nodes to bring together multiple 3D render passes into channels in a single node tree, and then we output a multi-channel EXR file for easy use later down the line. This tutorial illustrates the basics of channels and, by bringing together the information of the channels, it makes for an easy compositing workflow. By the end of this training, you'll be ready to start working with channels on your own and start using multi-channel files for your composites in NUKE. Software required: .

About the author
About the author

Laura is a passionate visual effects and motion graphics author at Pluralsight. Ever since her first exposure to After Effects in college, Laura has had an eternal drive to learn more about motion graphics, and teach others what she has discovered. Laura began working at Digital-Tutors (now a Pluralsight company) as a motion graphics artist, creating visually-appealing advertisements and informative art for the site.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Laura with Digital-Tutors. In this series of tutorials, we'll learn how to use the channel system in NUKE. Channels are how NUKE stores image information through a node tree and understanding this system is key to getting the most out of NUKE. We will begin this course by taking an overview of the red, green, blue, and alpha channels in NUKE. We then learn how to copy, add, and view new custom channels. Using these new channels, we can control nodes such as color correction and have optimal control over specific parts of our image. We end by using the Copy and ShuffleCopy nodes to bring together multiple 3D render passes into channels in a single node tree and then output a multi-channel EXR file for easy use later down the line. This course illustrates the basics of channels, and by bringing together the information of the channels, it makes for an easy compositing workflow. By the end of this course, you'll be ready to start working with channels on your own and start using multi-channel files for your own composites in NUKE.