Introduction to Channels in NUKE

In this series of lessons, we'll learn how to use the Channel system of NUKE. Software required: NUKE.
Course info
Level
Beginner
Updated
Oct 1, 2009
Duration
56m
Table of contents
Description
Course info
Level
Beginner
Updated
Oct 1, 2009
Duration
56m
Description

In this series of lessons, we'll learn how to use the Channel system of NUKE. Channels are how NUKE stores image information through a Node Tree, and understanding this system is key to getting the most out of NUKE. We'll begin this course by taking an overview of the Red, Green, Blue, and alpha channels inside of NUKE. We'll then learn how we can copy, add, and view new custom channels. Using these new channels, we can control nodes such as a color corrector. We'll end by using the copy and shuffle copy to bring together multiple 3D render passes into channels in a single Node tree and then output a multi-channel EXR file for easier use later down the line. This series of lessons will illustrate the basics of the channel workflow inside of NUKE. By bringing together all of our image information into channels, we can then access that information at any point in the node tree. Software required: NUKE.

About the author
About the author

Chris is a VFX author at Pluralsight. Along with creating and recording training, he also manages the support team and works closely with the production development team. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry.

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