In this CINEMA 4D tutorial we will learn the foundations of rigging characters in CINEMA 4D. We will take a step-by-step approach, constructing a control rig that is solid and animator-friendly. We will learn everything from proper joint placement and working with constraints to learning how to utilize some of the CINEMA 4D robust skinning tools to remove the fear of painting weights and, instead, make the process enjoyable. We will cover how to make our controls efficient and simple, and we will also learn ways we can work with Xpresso to regulate how some of our joints and controls behave. By the end of this tutorial, you will have the foundation you need to create your own rigs that produce believable and entertaining character performances. Software required: CINEMA 4D R12 and up.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
Introduction and Project Overview [Autogenerated] high on Delano, and I'd like to welcome you to this course that provides a foundation for recon characters in Cinema four D. This course was designed for artists that are too familiar with building a Catterick from scratch. However, whether your new are experienced with this aspect of three D production, I believe you'll soon learn techniques that will add to your knowledge base. Now, Rivers Goal is to build a control race that will deformed characters in ways that are convincing. It's known that note. They must also offer the animator the control system. They need desirable performances. So definitely want to make sure we master the fundamentals so that we can provide rigs that essentially get the job done right. And that's what we'll cover in this training course. We'll take a step by step approach. Constructing a control rate that is solid and animated friendly will learn everything from proper joint placement and working with constraints to learning how to utilize some of cinema forties roll brush skinning tools to remove the fair of painting weights and instead make the process enjoyable. Cover how to make our controls efficient and simple and will also learn ways we can work with espresso to regulate how some of our joints and controls behave. By the end of this course, you have the foundation you need to create your own rates that produce character performances that are believable and entertaining. And remember, our most important objective, as always, is to have fun with that. Let's say we begin.