Introduction to Character Rigging in Toon Boom Harmony

By gaining a good understanding of some of the basic rigging tools in Toon Boom Harmony, you'll be able to hit the ground running with your own character rigs. Software required: Toon Boom Harmony 10.0.1.
Course info
Level
Beginner
Updated
May 13, 2013
Duration
1h 19m
Table of contents
Description
Course info
Level
Beginner
Updated
May 13, 2013
Duration
1h 19m
Description

By gaining a good understanding of some of the basic rigging tools in Toon Boom Harmony, you'll be able to hit the ground running with your own character rigs. We'll begin by learning how to create hierarchies in the layers section of the timeline view as well as the network view. Following this we'll explore how we can place pivot points on the major joints of our cutout styled character allowing us to rotate different parts of the body. From here we'll also discuss the benefits of using pegs and how they allow us the freedom to squash and stretch individual parts of our character. We'll also spend a few lessons on using the inverse kinematics tool with our rigged character and explore how we can exclude IK bones and reposition them. Finally, we'll finish by learning how to rig using the deformation tools, a feature exclusive only to Harmony. While a majority of the topics that we'll be covering are applicable to Animate, Animate Pro, and Harmony, there will be some content that is exclusive to Harmony and Animate Pro. Software required: Toon Boom Harmony 10.0.1.

About the author
About the author

Kurt is a design tutor at Pluralsight. Ever since he could hold a crayon, Kurt has been in love with drawing. Apart from his dedication to training artists at Pluralsight, Kurt has an extensive background in illustration. He has previously worked for a book publisher, as well as Rhythm and Hues Studios. It was through his extensive industry background that Kurt learned the way of the Wacom, and that the Pen tool is truly mightier than the sword.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello I'm Kurt with digital-tutors. Welcome to this series of lessons where we'll focus on some basic information about how to rig characters in Toon boom Harmony. We'll begin this process by learning how to create hierarchies in the layer section of the timeline view as well as the network view. Following this we'll explore how we can place pivot points on the major joints of our cutout style character allowing us to rotate different parts of the body. From here we'll also discuss the benefit of using pegs and how they allow us the freedom to squash and stretch individual parts of our character. We'll also spend a few lessons on using the inverse kitomatics tool with our rigged character and explore how we could exclude IK bones and reposition them. Finally, we'll finish by learning how to rig using the defermation tools, a feature exclusive only to Harmony. While a majority of the topics we'll be covering are applicable to Animate, Animate Pro and Harmony. There will be some content that is exclusive to Harmony and Animate Pro. By gaining a good understanding of some the basic rigging tools here at Toon Boom Harmony, you'll be able to hit the ground running with your own character rigs. So with that we'll begin in our next lesson.