Digital assets are quickly becoming popular for 3D art, VFX, and game content creation. This course will bring you up to speed on using one of the industry's premier asset creation tool, Houdini. Software required: Houdini 15.
Creating and using digital assets is a key skill you'll want to have in your repertoire if you want to produce high-quality work. This course, Introduction to Houdini Digital Assets, will teach you how to create professional, usable assets for any production pipeline. First, you'll focus on working smart, not hard, and set up the best workflows and practices in order to be as efficient as possible. Next, you'll create, update, and refine the assets UI. Finally, you'll actually create your assets, and set them up for rendering. By the end of this course, you'll have the knowledge required to create high-quality, professional-looking digital assets. Required Software: Houdini 15.
Caesar is currently a professional software developer with over 17 years of experience focusing on user interfaces and middleware components. In his very recent past he was an instructor at a private academy teaching game programming using Unity3d and Softimage.
Course Overview Hi everyone, my name is Caesar Hernandez, and welcome to my course: Introduction to Houdini Digital Assets. I'm a professional software developer that has taught courses in Softimage and Unity 3D at a local academy. Houdini has long been a content creation tool for the special effects industry, but it has now become the premier content creation tool for digital assets for games and prominent 3D applications. In this course, we're going to learn how to create two Houdini digital assets and use some introductory as well as some semi-advanced techniques as it pertains to Houdini. Some of the major topics that we will cover include: creating and versioning digital assets, using many nodes to achieve our goal, writing small snippets of VEX and Python code to enhance the workflow, creating a final scene with materials, lights, and cameras. By the end of this course, you will know how to create your very own digital assets that can be used within Houdini itself. Before beginning the course, you should be familiar with the basics of Houdini, such as, adding and removing nodes, navigating the software with shortcut keys, understand the different context within Houdini, such as SOP and ROP, and although it's not necessary, a familiarity with scripting or programming will be helpful. I hope you'll join me on this journey to learn how to create digital assets with the introduction to Houdini Digital Assets course, at Pluralsight.