Introduction to Houdini Digital Assets

Digital assets are quickly becoming popular for 3D art, VFX, and game content creation. This course will bring you up to speed on using one of the industry's premier asset creation tool, Houdini. Software required: Houdini.
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Digital assets are quickly becoming popular for 3D art, VFX, and game content creation. This course will bring you up to speed on using one of the industry's premier asset creation tool, Houdini. Software required: Houdini.
More
Creating and using digital assets is a key skill you'll want to have in your repertoire if you want to produce high-quality work. This course, Introduction to Houdini Digital Assets, will teach you how to create professional, usable assets for any production pipeline. First, you'll focus on working smart, not hard, and set up the best workflows and practices in order to be as efficient as possible. Next, you'll create, update, and refine the assets UI. Finally, you'll actually create your assets, and set them up for rendering. By the end of this course, you'll have the knowledge required to create high-quality, professional-looking digital assets. Required Software: Houdini.
Table of Contents
Description
Creating and using digital assets is a key skill you'll want to have in your repertoire if you want to produce high-quality work. This course, Introduction to Houdini Digital Assets, will teach you how to create professional, usable assets for any production pipeline. First, you'll focus on working smart, not hard, and set up the best workflows and practices in order to be as efficient as possible. Next, you'll create, update, and refine the assets UI. Finally, you'll actually create your assets, and set them up for rendering. By the end of this course, you'll have the knowledge required to create high-quality, professional-looking digital assets. Required Software: Houdini.
Course info
Level
Intermediate
Rating
Duration
3h 39m
Updated
24 Nov 2016
Course authors

Caesar is currently a professional software developer with over 17 years of experience focusing on user interfaces and middleware components. In his very recent past he was an instructor at a private academy teaching game programming using Unity3d and Softimage.

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