Introduction to Houdini Pyro FX

Creating visually stunning fire and pyro elements is a very important skill for a VFX Artist. You'll learn how to utilize Houdini's powerful Pyro Solver to source, simulate, and render your own convincing fire effects. Software required: Houdini 15.
Course info
Rating
(18)
Level
Intermediate
Updated
Aug 31, 2016
Duration
4h 16m
Table of contents
Course Overview
Getting Started with Pyro FX
Creating A Campfire
Creating Sources for the Snake Fire Breath
Simulating the Snake Fire Breath
Rendering the Campfire
Rendering the Fire Breath
Description
Course info
Rating
(18)
Level
Intermediate
Updated
Aug 31, 2016
Duration
4h 16m
Description

Whether it's flame-breathing dragons or a simple campfire, digital fire effects are some of the most important elements in film and television, and a key skill for many VFX artists. In this course, Introduction to Houdini Pyro, you'll learn the fundamental concepts of Houdini's powerful Pyro Solver to create multiple fire-based effects. First, you'll learn the shelf tools to get an initial simulation started and examine the individual parts that make up a Pyro simulation. Next, you'll learn how to use these building blocks to create your own campfire effect, adding additional complexity to the simulation as you explore different sourcing solutions and ways to modify the various fields that are part of the solver. Then, you'll adapt what you have learned to create a more complicated Fire Breath effect, further exploring new sourcing methods and capabilities of the Pyro Solver. Finally, you'll explore how to export your data and use the Pyro Shader to create photo-realistic Mantra renders of your fire. By the end of the course, you'll have a better understanding of the tools necessary to light anything imaginable on fire...digitally, of course. Software required: Houdini 15.

About the author
About the author

Sam Rickles is a Lead FX Technical Director with Sony Pictures Imageworks. A six year veteran in the VFX industry, Sam works primarily with Houdini to achieve his effects. His work can be seen in seven feature films, including Hotel Transylvania 2, The Amazing Spider-Man 2, and Edge of Tomorrow.

More from the author
Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Sam Rickles and welcome to my course, Introduction to Houdini Pyro. I'm an FX lead at Sony Pictures Imageworks, where I've worked on many feature films such as "Hotel Transylvania 2", "The Amazing Spiderman 2", "Edge of Tomorrow", and "Guardians of the Galaxy". Whether it's flame-breathing dragons or a simple campfire, digital fire effects are some of the most important elements in film and television, and a key skill for many of the VFX artists. But the ability to source, simulate, export, and render a convincing fire element can seem like a daunting task. But fear not, in the Introduction to Houdini Pyro, we will explore the fundamental concepts of Houdini's powerful Pyro Solver to create both the campfire effect and a fire-breathe effect. Some of the major topics we will cover include how to use the shelf tools to get initial simulation started, how to create and source a Pyro Dynamics network from scratch, how to use more advanced sourcing and simulation solutions, such as Fuel Advection to achieve more complexity in a Pyro Sim, and finally how to export field data and use the Pyro Shader to create photoreal Mantra renders of our fire. By the end of this course, you'll have all the tools necessary to light anything imaginable on fire. Digitally, of course. I hope you'll join me on this journey to learn all about fire with the Introduction to Houdini Pyro course at Pluralsight.