Creating visually stunning fire and pyro elements is a very important skill for a VFX Artist. You'll learn how to utilize Houdini's powerful Pyro Solver to source, simulate, and render your own convincing fire effects. Software required: Houdini 15.
Whether it's flame-breathing dragons or a simple campfire, digital fire effects are some of the most important elements in film and television, and a key skill for many VFX artists. In this course, Introduction to Houdini Pyro, you'll learn the fundamental concepts of Houdini's powerful Pyro Solver to create multiple fire-based effects. First, you'll learn the shelf tools to get an initial simulation started and examine the individual parts that make up a Pyro simulation. Next, you'll learn how to use these building blocks to create your own campfire effect, adding additional complexity to the simulation as you explore different sourcing solutions and ways to modify the various fields that are part of the solver. Then, you'll adapt what you have learned to create a more complicated Fire Breath effect, further exploring new sourcing methods and capabilities of the Pyro Solver. Finally, you'll explore how to export your data and use the Pyro Shader to create photo-realistic Mantra renders of your fire. By the end of the course, you'll have a better understanding of the tools necessary to light anything imaginable on fire...digitally, of course. Software required: Houdini 15.
Sam Rickles is a Lead FX Technical Director with Sony Pictures Imageworks. A six year veteran in the VFX industry, Sam works primarily with Houdini to achieve his effects. His work can be seen in seven feature films, including Hotel Transylvania 2, The Amazing Spider-Man 2, and Edge of Tomorrow.
Hi everyone, my name is Sam Rickles and welcome to my course, Introduction to Houdini Pyro.
I am an FX Lead at Sony Pictures Imageworks, where I have worked on many feature films, such as Hotel Transylvania 2, The Amazing-Spiderman 2, Edge of Tomorrow, and Guardians of the Galaxy.
Whether it’s flame breathing dragons or a simple campfire, digital fire effects are some of the most important elements in film and television, and a key skill for many VFX artists. But the ability to source, simulate, export, and render a convincing fire element can seem like a daunting task. But fear not, in Introduction to Houdini Pyro, we will explore the fundamen tal concepts of Houdini’s powerful Pyro Solver to create both a campfire effect, and a fire breath effect.
Some of the major topics that we will cover include:
How to use the shelf tools to get an initial simulation started
How to create and source a Pyro Dynamics networks from scratch
How to use more advanced sourcing and simulation solutions, such as fuel advection, to achieve more complexity in a pyro sim
And finally, how to export field data and use the Pyro Shader to create photo real Mantra renders of fire
By the end of this course, you’ll will have all the tools necessary to light anything imaginable on fire... digitally of course.
I hope you’ll join me on this journey to learn all about fire with the Introduction to Houdini Pyro course, at Pluralsight.