In this 3ds Max tutorial, we discover the power that MassFX can deliver when working with rigid bodies. Throughout these tutorials, we'll learn how to utilize rigid bodies using the MassFX toolset. We'll start off by learning the basics of rigid bodies in 3ds Max. Then we'll move on into planning out our scene to give us the result we're looking for. Then we'll utilize some helpful scripts that will allow us to cut apart our geometry. Once the scene is prepared, we'll jump into applying dynamic, kinematic, and static rigid bodies to create the destructive scene we desire. Software required: 3ds Max 2012.
Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.
Introduction and Project Overview [Autogenerated] Hi, I'm Josh with digital tutors and Auto Desk Authorized Publisher. In this series of lessons will get an introduction to the mass effects tool set and 30 s Max 2012. Throughout these lessons will learn how to utilize rigid bodies using the mass effects tool set. We'll start off by learning the basics of rigid bodies and three D. S. Max. Then we'll move into planning out our seed to give us the result we're looking for. Then we'll utilize some helpful scripts that will allow us to cut apart our geometry once the scene is prepared. Will jump into applying dynamic can O Matic and static rigid bodies to create the destructive scene we desire. Mass effects tool set could be extremely helpful with scenes that would be impossible to keep frame by hand. As long as we plan and fix any issues that arise, we can create almost any complex, dynamic seat. So in our next lesson, we'll get started