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Introduction to MassFX in 3ds Max

In this 3ds Max tutorial, we discover the power that MassFX can deliver when working with rigid bodies. Software required: 3ds Max 2012.

Intermediate
3h 11m
(2)

Created by Joshua Kinney

Last Updated Mar 08, 2019

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  • Course

Introduction to MassFX in 3ds Max

In this 3ds Max tutorial, we discover the power that MassFX can deliver when working with rigid bodies. Software required: 3ds Max 2012.

Intermediate
3h 11m
(2)

Created by Joshua Kinney

Last Updated Mar 08, 2019

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What you'll learn

In this 3ds Max tutorial, we discover the power that MassFX can deliver when working with rigid bodies. Throughout these tutorials, we'll learn how to utilize rigid bodies using the MassFX toolset. We'll start off by learning the basics of rigid bodies in 3ds Max. Then we'll move on into planning out our scene to give us the result we're looking for. Then we'll utilize some helpful scripts that will allow us to cut apart our geometry. Once the scene is prepared, we'll jump into applying dynamic, kinematic, and static rigid bodies to create the destructive scene we desire. Software required: 3ds Max 2012.

Introduction to MassFX in 3ds Max
Intermediate
3h 11m
(2)
Table of contents

About the author
Joshua Kinney - Pluralsight course - Introduction to MassFX in 3ds Max
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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