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Introduction to MatchMover

by Chris Glick

In this series of lessons, we'll learn how to use MatchMover to take our 2D footage and create a 3D scene. Software required: MatchMover 2010 or higher.

What you'll learn

In this series of lessons, we'll learn how to use MatchMover to take our 2D footage and create a 3D scene. We'll begin this project by going through the basic workflow of importing the footage, running the automatic tracker and exporting a file into our 3D application. Then we'll learn how to move around MatchMover's 2D and 3D viewports to get a preview of the 3D objects. We'll then learn how to guide MatchMover's automatic tracker using Contours and how to create manual tracks. Before outputting our scene, we will learn how to create a coordinate system so that everything is aligned correctly. We'll finish by learning a few techniques to help the camera solve and render a preview video. Software required: MatchMover 2010 or higher.

About the author

Along with creating and recording training, he also used to manage the support team and work closely with the production development team at Digital-Tutors, now a Pluralsight company. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry. Chris has likely watched more Pluralsight creative training than anyone on the planet, and its evidenced by his Einstein-sized brain and encyclopedic... more

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