Description
Course info
Rating
(51)
Level
Beginner
Updated
Mar 29, 2016
Duration
2h 19m
Your 10-day individual free trial includes:

Expanded library

This course and over 7,000+ additional courses from our full course library.

Hands-on library

Practice and apply knowledge faster in real-world scenarios with projects and interactive courses.
*Available on Premium only
Description

Whether they're wood, plastic, or metal, the materials you render in your projects ought to look realistic. This course, Introduction to Materials in Blender, will help you to do just that. You'll start out by first looking at Blender's Cycles rendering engine and learning about the importance of a good light setup when building materials. You'll then move onto learning the basics of creating and applying materials (such as plastics, wood, marble, and more), the Diffuse and Glossy shaders, and the ins and outs of Blender's extremely powerful and vital shader, Node Editor. Finally, you'll learn about topics such as the importance of the Fresnel node, how to create bump maps through a procedural texture, and how you can copy and reuse existing materials. By the end of this course, you will have a strong understanding of how to work with materials in Blender so that you can begin creating realistic materials for your own projects with confidence. Software required: Blender v2.75.

About the author
About the author

Mark started out with an interest for animation at a young age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. He currently works at Steelehouse Productions as a 3D Animator.

More from the author
Game Character Animation in Maya and Unity
Intermediate
2h 31m
Nov 14, 2019
Blender Fundamentals
Beginner
9h 21m
Mar 30, 2018
More courses by Mark Masters
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Mark Masters. In this introduction to materials course, we'll learn all the things you need to know to get you up and running with the basics of material creation inside of Blender. We'll start out by first looking at Blender's cycles rendering engine and learn about the importance of a good light setup when building materials. We'll then move on to the basics of creating and applying materials and learn about the diffuse and glossy shaders and the basic properties of each one. Throughout this course, you'll be tackling various types of materials from plastics to wood and marble all while learning the ins and outs of Blender's extremely powerful and vital shader node editor. We'll learn about the importance of the fresnel node and the index of a fraction value to determine whether a material appears more plastic or more metal as well as how we can create bump maps through a procedural texture and how we can copy and reuse existing materials. Now I'm really excited to get started so let's begin by setting up our workspace in the next video.