Introduction to Maya 2013

In this Maya 2013 tutorial we will help you develop a strong understanding of Maya's core features, as we take you through every single step of creating a short project in Maya. Software required: Maya 2013.
Course info
Level
Beginner
Updated
May 3, 2012
Duration
12h 29m
Table of contents
Introduction and Project Overview
Introduction to Interface
Modeling in Maya
Materials and Texturing in Maya
Rigging in Maya
Animation in Maya
Dynamics in Maya
Lighting and Rendering in Maya
Description
Course info
Level
Beginner
Updated
May 3, 2012
Duration
12h 29m
Description

In this Maya 2013 tutorial we will help you develop a strong understanding of Maya's core features, as we take you through every single step of creating a short project in Maya. We will start by discussing the foundational skills and vocabulary that will be essential as you begin your Maya learning. From there we will move directly into modeling, where we will begin building the vehicle that will be used for the duration of this course. Once the vehicle is built we will move into texturing, rigging, animation, dynamics, and we will finish up with the lighting and rendering of our final animation. Software required: Maya 2013.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

More from the author
Maya 2018 Fundamentals
Beginner
11h 23m
Feb 7, 2018
3ds Max 2018 Fundamentals
Beginner
8h 49m
Sep 27, 2017
Introduction to 3ds Max 2015
Beginner
12h 37m
Jun 4, 2014
More courses by Kyle Green
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
Game Character Sculpting in ZBrush
Beginner
4h 38m
Feb 16, 2018
More courses by Justin Marshall
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

More from the author
Introduction to Maya 2016
Beginner
10h 38m
Apr 16, 2015
Retargeting Mocap to Custom Rigs in CINEMA 4D
Intermediate
1h 8m
Apr 15, 2015
More courses by Delano Athias
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi I'm Kiyum with Digital-Tutors, an Autodesk Authorized Publisher. Now in this series of lessons, we'll help you to get a really strong understanding of Maya's core features as we take you through every single step of creating this short little project that you see here. Now during this course, you'll also get a chance to learn from several of the talented Maya instructors that we have here at Digital-Tutors and get a chance to use a lot of these major components found in Maya. I've had the privilege of teaching Maya for over 10 years and as one of the founding members of Digital-Tutors, my goal has always been to help others learn this incredibly powerful production tool and I really am proud to say that Digital-Tutors has taught some of the top artists around the world how to use Maya. And we have literally thousands of videos that you'll be ready to go through once you complete this course. So in this training, we'll start with the foundation skills and vocabulary that you'll need in order to start moving around and begin using Maya. From there, we'll move directly into modeling where you'll start to learn how the building of this vehicle is going to come together and we'll use this vehicle as sort of our central core project for the duration of this course. Now once the vehicle's been modeled out, we'll move into texturing. From there we'll get into the rigging and the animation of this vehicle. We'll get into particles and dynamics. And then we'll finish up with the lighting and rendering of our final animation. So really our goal with this training is not to try to weigh you down with a whole lot of technical information. Instead, we really want to help you form some good working habits when it comes to using Maya. One recommendation that I would make is for you to try to watch several lessons at a time without even having Maya open. Really try to watch the way that the instructors work and move around within Maya. Try to take notes for yourself and then go back and rewatch those lessons while following along in Maya. Also, Digital-Tutors does have some amazing technology built into our video player to help you take notes, bookmark important sections of the video you're viewing, and you can instantly jump to these stored notes and clips at any point in the future. So let's go ahead and get started with our next lesson working in Maya and start to have some fun.