Introduction to mental ray in 3ds Max 2009
Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Software required: 3ds Max 2009 and up. Software required: 3ds Max 2009 and up (required to open project files).
What you'll learn
Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher. Popular highlights include: mental ray Overview; Global Illumination Workflow; Final Gather Workflow; Caustics Workflow; Emitting GI Photons from Light Sources; Photon Energy and Decay Parameters; Controlling Final Gather Accuracy; Adding Secondary Final Gather Bounces; Mixing Final Gather and Global Illumination; Saving and Reusing Lighting Data; Image-based Lighting; HDR Exposure Controls; Emitting Caustic Photons from Lights; Optimizing Caustic Photon Use; Subsurface Scattering Shader; Ambient Occlusion Shader; mental ray Architectural Material; Utilizing the Material Editor; Contour Line Rendering; Using Render Elements; Scene States; Compositing Rendered Passes. Software required: 3ds Max 2009 and up. Software required: 3ds Max 2009 and up (required to open project files).
Table of contents
- Setting Mental Ray as the Default Renderer 3m
- Using Photon-based Global Illumination 11m
- Adjusting the Photon Properties of Lights 8m
- Using Final Gather in Mental Ray 14m
- Combining Global Illumination and Final Gather 5m
- Saving and Reusing Indirect Illumination Data 10m
- Setting up Image-based Lighting in Mental Ray 10m
- Using and Optimizing Caustic Photons 12m
- Exploring Mental Ray's Architectural Materials 10m
- Overview of the Mental Ray Car Paint Shader 7m
- Using Subsurface Scattering in Mental Ray 11m
- Utilizing Ambient Occlusion to Enhance Shadows 9m
- Adding Depth of Field Effects to Renders 8m
- Rendering a Depth of Field Pass for Compositing 8m
- Special Mental Ray Light Parameters 8m
- Understanding Contour Outlines 12m
- Using Render Elements for Compositing Purposes 7m
- Compositing Multiple Render Passes 8m
- Using Scene States to Output Multiple Renders 9m