Description
Course info
Level
Beginner
Updated
Jul 8, 2013
Duration
3h 44m
Description

In this tutorial, we will be exploring the core tools and features of mental ray in Maya. Having a solid understanding of mental ray's core features and how they work is a crucial step toward becoming an efficient and productive rendering artist in Maya. We will begin our training by learning two different methods for simulating realistic indirect lighting in Maya, the first method will use global illumination, then we will learn about the second method using final gather. We will also explore how you can use caustic photons to simulate the detailed light patterns that are created when light passes through refractive surfaces. In addition, we will also explore Image-based lighting techniques, how to render our scenes in multiple passes, as well as many other tools and techniques that will allow you start generating high quality work for a multitude of projects. Software required: Maya 2014 .

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Kyle with Digital Tutors, an Autodesk Authorized Publisher. In this series of lessons, we'll be exploring the core tools and features of mental ray in Maya. So really having a solid understanding of mental ray's core features and how they work is a crucial step toward becoming an efficient and productive rendering artist in Maya. So we'll begin our training by learning a couple different methods for simulating realistic, indirect illumination in Maya, the first method being things like global illumination. Then we learn about the second method of indirect illumination called final gather. We'll also explore how you could start to use things like caustic photons to simulate detailed-like patterns that are created as light starts to pass through any sort of a refractive surface. And we'll also start to explore things like image-based lighting techniques and how we could start to take our renders and break those into multiple passes for compositing purposes. And these are just a few of the things we're going to be talking about throughout this entire course. So in the next lesson, we're going to go ahead and get started by exploring some of the uses of mental ray materials in Maya.