Introduction to mental ray in Maya 2014
In this tutorial, we will be exploring the core tools and features of mental ray in Maya. Software required: Maya 2014 .
What you'll learn
In this tutorial, we will be exploring the core tools and features of mental ray in Maya. Having a solid understanding of mental ray's core features and how they work is a crucial step toward becoming an efficient and productive rendering artist in Maya. We will begin our training by learning two different methods for simulating realistic indirect lighting in Maya, the first method will use global illumination, then we will learn about the second method using final gather. We will also explore how you can use caustic photons to simulate the detailed light patterns that are created when light passes through refractive surfaces. In addition, we will also explore Image-based lighting techniques, how to render our scenes in multiple passes, as well as many other tools and techniques that will allow you start generating high quality work for a multitude of projects. Software required: Maya 2014 .
Table of contents
- Using the Mental Ray Architectural Material in Maya 19m
- The Importance of Object Scale When Rendering 13m
- Rendering with Unified Sampling in Maya 8m
- Rendering with the Physical Sun and Sky 12m
- The Importance of Color Space in 3D Rendering 10m
- Using the Color Management Tools in Maya 18m
- Rendering with Global Illumination in Maya 19m
- Rendering with Final Gather in Maya 14m
- Using Final Gather and Global Illumination Together 7m
- Rendering Displacement Maps in Mental Ray 16m
- Image-based Lighting in Mental Ray 15m
- Rendering Realistic Caustic Patterns in Mental Ray 16m
- Subsurface Scattering Materials in Mental Ray 19m
- Using Render Layers in Maya 17m
- Multi-pass Rendering in Mental Ray 19m