Description
Course info
Level
Beginner
Updated
Feb 5, 2009
Duration
3h 42m
Description

Start seeing better results. Learn practical workflows to simulating physically accurate lighting and rendering various surface types and gain a comprehensive overview of the high performance tools and new features of mental ray in Maya 2009. Contains nearly 4 hours of project-based training and step-by-step recipes for new artists. Popular highlights include: Overview of mental ray; Global Illumination; Emitting GI Photons from Light Sources; Photon Energy and Decay Parameters; Final Gather; Controlling Final Gather Accuracy; Adding Secondary Final Gather Bounces; Mixing Final Gather and Global Illumination; Saving and Reusing Lighting Data; Importons; Irradiance Particles; Portal Lights; Image-based Lighting; HDR Exposure Controls; Caustics; Emitting Caustic Photons from Lights; Subsurface Scattering Shader; Ambient Occlusion Shader; mental ray Architectural Materials; Render Passes for Multi-pass Rendering; Creating Pass Contribution Maps. Software required: Maya 2009 and up.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, and welcome to Introduction to mental ray in Maya 2009 presented by Digital-Tutors, an Autodesk authorized publisher. My name's Kyle. And for the next several hours, I'll be your instructor, guiding you through some of the essential tools and techniques that you'll need to be familiar with in order to begin rendering with mental ray. So, mental ray is a third-party rendering engine that's built right into Maya. And it's widely used all throughout the CG industry due to its ability to render out highly detailed photorealistic imagery. In having a solid understanding of mental ray's workflows, as well as its limitations, and the workarounds, is going to be an essential step toward becoming an effective rendering artist in Maya. So, we'll begin our training by discussing how we can simulate the effects of indirect lighting through the use of global illumination, final gather and the new irradiance particles that are part of Maya 2009. We'll also see how we can dramatically increase our rendering speeds by saving and reusing this indirect illumination data. We'll also see how we can use caustics to simulate the effect of light patterns that are created whenever light passes through refractive surfaces. It will take some time to explore several specialized mental ray shaders, as well as learning how we can use the new render passes feature of Maya 2009 to split our renders into multiple passes for compositing purposes. Just to name a few of the topics that we'll be discussing. So, by the time you complete this training, you'll have a very strong understanding of the core features of mental ray, as well as the best ways that these features can be used to push your renders to the next level of realism. So, we have a lot of material to cover over the next few hours. So in the next lesson, we're going to go ahead and get started.