Description
Course info
Level
Beginner
Updated
February 5, 2009
Duration
3h 43m
Description

Start seeing better results. Learn practical workflows to simulating physically accurate lighting and rendering various surface types and gain a comprehensive overview of the high performance tools and new features of mental ray in Maya 2009. Contains nearly 4 hours of project-based training and step-by-step recipes for new artists. Popular highlights include: Overview of mental ray; Global Illumination; Emitting GI Photons from Light Sources; Photon Energy and Decay Parameters; Final Gather; Controlling Final Gather Accuracy; Adding Secondary Final Gather Bounces; Mixing Final Gather and Global Illumination; Saving and Reusing Lighting Data; Importons; Irradiance Particles; Portal Lights; Image-based Lighting; HDR Exposure Controls; Caustics; Emitting Caustic Photons from Lights; Subsurface Scattering Shader; Ambient Occlusion Shader; mental ray Architectural Materials; Render Passes for Multi-pass Rendering; Creating Pass Contribution Maps. Software required: Maya 2009 and up.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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