Introduction to mental ray in Softimage
In this series of tutorials, we will be exploring the core tools and features of mental ray in Softimage. Softimage 2012 and up
What you'll learn
In this series of tutorials, we will be exploring the core tools and features of mental ray in Softimage. Having a solid understanding of the features of mental ray is a crucial step toward becoming an efficient and productive rendering artist in Softimage. We will begin our tutorial by learning several methods for simulating realistic indirect lighting in Softimage, such as global illumination, final gather, as well as Importons and Irradiance Particles. We will also explore the use of caustics to simulate the light patterns created as light passes through refractive surfaces. In addition, we will also explore Image-based lighting techniques, camera and environment shaders, utilizing render passes and render channels, as well as many other tools and techniques that will allow you start rendering high quality work for a multitude of projects. Softimage 2012 and up
Table of contents
- Using Global Illumination in Softimage 11m
- Using Final Gather to Simulate Indirect Lighting 13m
- Combining Global Illumination and Final Gather 3m
- Image-based Lighting in Softimage 7m
- Rendering with Importons and Irradiance Particles 15m
- Creating Caustic Light Patterns in Softimage 12m
- Adjusting Photon Effects in the Render Tree 4m
- Utilizing Displacement Maps in Softimage 10m
- Rendering Subsurface Scattering in Softimage 11m
- Physical Sun and Sky Shaders in Softimage 11m
- Working with Lens Shaders in Softimage 8m
- Utilizing Portal Lights in Softimage 7m
- Using the Pixel Time Diagnostic in Softimage 5m
- Working with the Render Manager 10m
- Using Render Passes in Softimage 12m
- Using Render Channels in Softimage 7m