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Introduction to Modeling in 3ds Max 2012

In this 3ds Max tutorial, we will learn about the different modeling techniques available in 3ds Max to create a future concept bike. Software required: 3ds Max 2012.

Beginner
5h 24m
(2)

Created by Joshua Kinney

Last Updated Mar 12, 2019

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  • Course

Introduction to Modeling in 3ds Max 2012

In this 3ds Max tutorial, we will learn about the different modeling techniques available in 3ds Max to create a future concept bike. Software required: 3ds Max 2012.

Beginner
5h 24m
(2)

Created by Joshua Kinney

Last Updated Mar 12, 2019

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What you'll learn

In this 3ds Max tutorial, we will learn about the different modeling techniques available in 3ds Max to create a future concept bike. In this tutorial, we'll be discussing some the introductory methods for modeling in 3ds Max 2012 and you should begin to develop techniques that will complement your own style of modeling. Throughout these lessons, we will learn a variety of different modeling methods, such as spline modeling, that will allow you to model irregular objects with ease. Then we'll learn how to use primitive geometry to build some of the more complex objects of our concept bike. We'll also be introduced to several of the common tools used for modeling in 3ds Max. Finally, we'll learn how to create some basic materials for our bike to create some really stunning 3d renders. By the end of this tutorial, you should have a solid grasp of the different modeling techniques and begin coming up with a modeling style that works best for you. Software required: 3ds Max 2012.

Introduction to Modeling in 3ds Max 2012
Beginner
5h 24m
(2)
Table of contents

About the author
Joshua Kinney - Pluralsight course - Introduction to Modeling in 3ds Max 2012
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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